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  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
  • Sekigahara: The Unification of Japan
Product Details
Category: Wargames
Sub Category:
Mechanics:
Ages: 12+
Players: 2
Play Time: 180 - 210 minutes
Designer: Matt Calkins
Publisher: GMT Games
SKU: GMT1101-16
UPC: 817054010486
MSRP: $69.00
Our Price: $45.99
You Save: $23.01

Sekigahara: The Unification of Japan

GMT Games

4.5 (Avg. 4.5 from 134 ratings)

New 

20+ In Stock

$45.99

MSRP: $69.00

You Save: $23.01 (33%)

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Description:
2012 Golden Geek Winner - Best Wargame

Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war, fought along Japan's two major highways and in scattered sieges and backcountry skirmishes, elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years.

Sekigahara is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.) Chance takes the form of uncertainty and not luck.

No dice are used; combat is decided with cards. Blocks = armies and cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight. Battles resolve quickly, but with suspense, tactical participation, and a wide range of possible outcomes.


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Martial Contests of Loyalty and Honor!



Battles will decide the fate of the two armies, and loyalties will be tested as players overrun their enemies with superior forces, test the loyalties of each other's retainers, and rally to siege castles and take out the opposing commander.



Muster the Troops
Players will move their armies across the board to take key locations and bolster their forces in the battles to come. They are given the option to muster new forces to assist them in future battles, hoping to turn the tides in their favor if it's in the cards.



Engage in Battle
Take turns passing initiative and playing cards to deploy troops into battle. A players hand of cards is a precious resource that will help them better plan their movements and prepare for battle. Play a card with a symbol which matches your troop to deploy it into battle. Some cards even enable certain troops to engage special attacks, increasing their impact on the battle. Whichever player generates more impact will win the battle and force their foe to take losses and retreat. But things are not as simple as they seem.



Challenge Loyalty
Troops are hidden from your opponent until they are deployed, so it is impossible to know how a battle will resolve. It all comes down to the troops involved and the loyalty cards the players hold. Some cards will allow a player to challenge the loyalty of an opposing troop. If the challenge succeeds, the troop will swap sides and fight for you until the end of the battle. Treachery and loyalty defined the conflict at Sekigahara, and your battles will be the same.





Critical Praise for Sekigahara




2012 Golden Geek Best Wargame Winner!



Winner of 2011 Charles S. Roberts Best Ancient to Napoleonic Era Board Game!



'If ever there was a standout candidate for an introductory wargame, this is it.'
-Matt Thrower, Shut Up and Sit Down



Determine the Fate of Japan


The fate of Japan rests on your shoulders. Campaign across the map and send your enemies running in your search for the head of the opposing faction. Will you turn the tide of history and establish your rule over Japan? Grab your copy of Sekigahara today and find out!



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What's in the Box?





Over 200 Beautiful and High-Quality Components!




  • 1 Rulebook
  • 1 22x34 inch map
  • 2 Sheets of Stickers
  • 48 Gold Rectangular Blocks
  • 48 Black Rectangular Blocks
  • 20 Small Cubes (10 of each color)
  • 2 Gold Disks
  • 1 Square Block
  • 55 Tokugawa Cards
  • 55 Ishida Cards
  • 2 Draw Bags
  • 2 Player Reference Cards




  • Fight in the Famous Battle of Sekigahara!



    Two factions vie for power in vacuum left behind by the death of Toyotomi Hideyori. Spurred on by the establishment of a new centralized military power, daimyos throughout Japan pledge their loyalty and make tentative alliances in a 7-week conflict which would decide the fate and ruler of all Japan. But the conflict arises more suddenly than anyone could anticipate. Loyalties will be tested, strategies developed on the fly, and battles decided by the cunning and courage of their commanders.

    Assume the role of Tokugawa Ieyasu or Ishida Mitsunari in the battle that turned the tides and led to the founding of the Tokugawa Shogunate. This is Sekigahara!





    Muster the Troops and Plan your Strategy!



    Sekigahara is a beginner-friendly wargame played over a series of 7 rounds, 1 for each week of the historic contest. The game begins with players setting up their armies and drawing their hand of cards from their faction's deck. Some designated troops are assigned to important locations on the map, but each game will have players assign some number of troops randomly. Troops are deployed so that players can only see the type and number of their own troops. This element of random deployment and secrecy creates an air of tension between the players.

    With troops assigned, players can begin planning their strategy and implementing their campaign to take control of Japan. Move your armies along the highways and take control of important locations to gain resources and reinforcements that will help you to win your battles.





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