Product Details
Table of Contents - C3i Magazine, Nr26
Behind the Scenes Report on the Game Design Process
Designers & Developers - Relationships in Motion by Patrick Ruestchmann
Twilight Struggle - Designers Notes - 2012
All Time Best Seller by Ananda Gupta and Jason Matthews
1914 TitE - Tannenberg Campaign - C3i Variant by Michael Resch
C3i Magazine Nr26 - Countersheet Index by Mark Simonitch
1914 - A Post-war Solution for Austria-Hungary's Mobilization by Michael Resch
1914 TitE - Dragoni's Plan for Austria-Hungary - C3i Variant by Michael Resch
Labyrinth - The Game in Action by Joel Toppen
Clio's Corner, Nr3
Who's On First? Initiative in Game Design by Mark Herman
Space Empires - Optional Rules by Peter Lazzaro
Interview - John H. Butterfield - CSR Hall of Fame Award by Sam Sheikh
Commands & Colors Ancients - The Battle of Argentoratum, 357 AD - New Scenario by Kevin Duke
For the People - Defending the Union by Mark Herman and Herr Dr.
For the People - Designer's Perspective on Raids by Mark Herman
For the People - My Union Strategy Tips by James Pei
1805: Sea of Glory - A Change of Plans - Scenario & Variant Rules by Alan E. Richbourg
The Great Battles of Magna Graecia Module - Three New SPQR Scenarios by Daniel A. Fournie
Red Winter - More Optional Rules by Mark Mokszycki
C3i Player - Gamer Profile of Mark Barker by Sam Sheikh
COINing a Game Series: An Introduction to Andean Abyss by Steve Carey
The COIN Series - Looking Ahead by Volko Ruhnke
Andean Abyss Quick-Play Scenario by Volko Ruhnke
Andean Abyss Non-Player Rally Variant by Volko Ruhnke
Andean Abyss Solitaire Variants by Joel Toppen
C3i Player - Gamer Profile of Leland Myrick by Sam Sheikh
C3i Player Postscript - From Writer to Playtester by Jeremy Antley