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T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion
T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion

T.I.M.E. Stories: Expedition Endurance 1914 NT Expansion

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1914 NT: What really happened to the crew of the Expedition and their Imperial Trans-Arctic Expedition?

You've never been on a run like this before... Time has burped and buckled around the year 1914 and the Expedition's trans-Arctic expedition. History says the expedition failed, but history is rapidly changing, and if you don't repair this temporal rift, history-and your reality-may fall apart completely.

In the Expedition Endurance expansion for T.I.M.E Stories, when Bob gives you the mission, he appears as stressed as he's ever been. "Alright kiddos," he begins, "I won't hide that the situation is dire." He goes on to label the anomaly as one of "the worst sort."

Meanwhile, Sam and Laura are conspicuously absent. It's clear that tensions are running high. The office isn't functioning at one-hundred percent. And to top it off, Bob suspects the intervention of supernatural forces...

NOTE: This is an expansion; you must have the base T.I.M.E. Stories game in order to play.
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ASMTS05
Contents:
  • 115 cards

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