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  • Jules Robins

    Magic 2013 Design Review – Red

    Green got Jules a little angry, but it's red that has him seeing it!
  • Jules Robins

    Making a Planeswalker in Three Simple Abilities

    Do you have what it takes to design the most iconic and exciting cards in the game? Find out what good Planeswalker design looks like!
  • Jules Robins

    Magic 2013 Design Review – Black

    How does black fit into Magic 2013? Jules is channeling his inner Dark Overlord to find out!
  • Jules Robins

    Magic 2013 Design Review – Blue

    What makes Magic 2013 tick? Jules plays the cards and shares how the format speaks volumes!
  • Jules Robins

    Magic 2013 Design Review – White and the Big Picture

    It's the community-designed Core Set versus the real deal: Jules looks at the best, and worst, in Magic 2013. What would you have done better?
  • Jules Robins

    To Make a Mythic

    What's it take to make a mythic rare? Jules looks at the process of making the splashiest cards in Magic.
  • Jules Robins

    The Core of the Game

    What makes Magic great? Jules dives into the casual and competitive, looking for the keys to what Richard Garfield himself laid out.
  • Jules Robins

    Tweaking Dimensions

    Evolving your cube through it's draft experience is a dimension of unlimited potential. Jules continues to show you just how far, and awesome it can go!
  • Jules Robins

    Planechasing the Perfect Design

    The bad, the ugly, and the surprising good... all through the eyes of a designer! Join Jules as he wanders the ways of the latest cards to join Magic!
  • Jules Robins

    A New Kid on the Block at GP Anaheim

    Testing is important for tournament success, but so how what you're testing. Jules shares how he tested to find his deck for Grand Prix Anaheim, but found himself without the time to test it!
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