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A Modern Miracle

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The unbanning of Jace has opened up all kinds of new deck-building space for Modern. We haven't had any kind of Brainstorm effect in the format, and people are trying to figure out what the best thing to do with it is. People have been slotting it into existing control and combo decks to reasonable success, but what happens when you build your control deck completely around it?


Render Silent
Without the oppressive power of Sensei's Divining Top and Counterbalance, miracles looks like it has the potential to be an exciting control deck in Modern. You have Serum Visions and Telling Time to sculpt your early draws and set up Terminus or Entreat the Angels. You could even slot in something like Temporal Mastery to help you generate even more value off of Planeswalkers and help you pull ahead on mana in the early game.

Outside of the miracles package, you have the typical supporting cast of Snapcaster Mage, countermagic, and spot removal. One of the most interesting choices is that this deck is playing Render Silent. This card is a great way to punish decks for trying to beat control decks in the way that's most intuitive -- by saving up spells so that you can cast multiple spells in a turn to break through countermagic. If opponent's try to do that, you can force them to play a single spell each turn while you work your way up to Jace mana and bury them in cards.

If you're looking to try Miracles in Modern, this looks like a great way to do it. Cards like Search for Azcanta and Telling Time give you an incredible amount of manipulation as you dig towards Terminus or Entreat the Angels. The raw density of manipulation backed up by the power of Jace and miracle spells is considerable, and I can't wait to see what it can do in a format like Modern.


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