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Random Commander: A Good Boy

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Hello folks! I hope your day is going well.

I was vacationing at Morocco last week and I just returned yesterday, so I didn't have time to write my article as per my normal timeline. Sorry! So I wrote a quick little Commander article for you a few weeks ago that could slide here in this spot. No matter what time of the year it is, Commander is always hot!!!

Magic can get old fast. Same formats. Same decks. Same metagames. It's time to break out of that funk!!!

Random chaos is the only way to build a deck, baby!

I really enjoyed my random challenge two weeks ago that grabbed Nissa, Vastwood Seer and Kefnet the Mindful just before that. No sense letting a good idea drop!

Gatherer has a random card button to inspire your deck-building fun times.

Random Card Fun Times!!!

Scab-Clan Mauler

My first card was a fun Standard legal target for Gruul Smash during the first Ravnica Block. But it's not a Commander.

What's next?

Kessig Malcontents

Nope. Not legal!

Merfolk Wayfinder
Elven Riders

Viridian Shaman
Inkwell Leviathan
Tormenting Voice

These are my next cards. Not legal!

So let's dig. Twenty cards pass by. Another ten melt away.

Cards like Rockslide Ambush, Fact or Fiction, and Wax // Wane arrive. Then about fifteen cards later, it arrives:

Isamaru, Hound of Konda

Isamaru, Hound of Konda.

All right! Let's do it!

What sort of Isamaru deck do I want?

Honor of the Pure
Paragon of New Dawns

White Weenie? I could run Anthems like Honor of the Pure, and some strong early punchers-in-the-face that smash quickly like my Hound. Maybe some going wide cards like Decree of Silence.

Stoneforge Mystic
Stone Haven Outfitter

Equipment? Mono-White loves equipment! There is a lot of love in this color, and having a guaranteed 1-drop to target would make a lot of sense.

Nomad Mythmaker
Heliod's Pilgrim

Auras? Mono-White also loves auras! It has a ton of cards that play well with Auras, and make enchanted dorks better. It also benefits from the guaranteed one-drop of Isamaru to target.

Yomiji, Who Bars the Way
Thalia's Lancers

Tribal? I could probably see a Hound or Legendary Matters tribal theme. Mono-White cares a lot about legendary permanents, and you could try a mono-colored build around that.

Anything else come to your mind? I agree. Nothing else sparks me either.

What I want to do is to combine the Aura and the Equipment forces into one powerful engine.

Here, let me show you the card that sparks my thoughts for this build:

Sigarda's Aid

This is Sigarda's Aid. Note that it will allow your Auras and your Equipment to flash out, and your Equipment is able to equip anything on arrival (just like your Auras can). As you can see, Sigarda's Aid is a boon for both Equipment and Auras. Why choose? Why not play both?

Sigarda's Aid isn't the only enabler of both in White either!

Sram, Senior Edificer
Danitha Capashen, Paragon

Sram, Senior Edificer is going to draw you a ton of cards with his Aura and Equipment enabling. Meanwhile, Danitha Capashen, Paragon is going to net you a discount when you cast either of the Auras or Equipment. They twin together nicely, don't they?

Helm of the Gods

Helm of the Gods is the perfect target for equipping your stuff. It's cheap to drop and use, and it will increase in size with the dedication to Aura's that you'll likely run!

Open the Vaults
Fountain Watch
Ironclad Slayer
Heavenly Blademaster

Now those aren't the only cards that play into both halves. We have this quartet of powerful cards as well. The Ironclad Slayer will recur either an aura or a piece of equipment back for another go. It's quite strong here. Meanwhile, Open the Vaults will bring back all dead artifacts and enchantments, for everyone, so you can reload your stuff. Fountain Watch gives them both shroud for you, to prevent your opponent from targeting them for removal. Finally, Heavenly Blademaster is a strong dork who can provide a useful top-end option after your big stuff arrives and punches folks in the face.

We also have some equipment cards to lean on!

Puresteel Paladin
Leonin Shikari
Balan, Wandering Knight

In addition to the obvious options here and there, these three suggest themselves. The Shikari gives you a flash-equip option, the Puresteel Paladin is an obvious card drawing machine who can also drop your equip costs. Combine them? Nasty! Balan is a strong equip target as well for your team.

Godsend
Bloodforged Battle-Axe
Hammer of Nazahn

Again, besides the obvious equipment options like Skullclamp, Lightning Greaves, and Umezawa's Jitte, I want to have some other strong options. The Hammer of Nazahn gives you a free equip on arrival, so you can drop it on turn four and then equip onto your Hound of Konda immediately. Other equipment that arrives later will also equip once for free too, which will speed up this deck considerably. Godsend will add some useful size and exiling-heft.

But my favorite addition is Bloodforged Battle-Axe! That thing is nasty. It'll churn out artifacts for your various effects, and creature bigger and bigger Isamaru's. Which will, of course be dealing increasingly more Commander damage, soon to go lethal.

I also run some fun enchantments. Some Auras here are obvious, and I won't belabor them. You don't need me to tell you why Armored Ascension or Angelic Destiny are here.

Smothering Tithe

I am running some fun enchantments outside of Auras too. Smothering Tithe is probably the best of them. It makes Treasure tokens that can accelerate your equipment dropping and equipping, as well as artifacts for the battlefield too. We also have Land Tax and others.

I added a few enchantments that answer problems to give you something to find or reuse, as they can be tutored for with your Enlightened Tutor or Academy Rector. You have Soul Snare and Oblivion Ring,

Bastion Protector

I am also running Bastion Protector, who goes well with Isamaru. Like his owner, who stole That Which Was Taken to give himself indestructibility, Isamaru, Hound of Konda, will also be indestructible with this out!

Mox Amber

By the way, this is the first deck I've run where I'm sure that Mox Amber is a good addition!

Spear of Heliod

Duh!

Soul Sculptor

Today's fun throwback card is sponsored by Soul Sculptor! This card works well in making a dork an enchantment until another creature is cast. It's uses are many and varied.

  1. This will help you protect a key dork from removal (unless it's removal like Vindicate that can hit both an enchantment and creature). It'll save it from Wrath of God, Swords to Plowshares, and many a removal spell in between.
  2. You can also turn a creature into an enchantment to get the protection from Fountain Watch.
  3. You can remove blockers. I love turning an opposing dork into a soul sculpture and then smashing someone when their shields are now down! I love to turn one dork to an non-dork at the end of the turn, and then untap and do so again if they have another. It's fun! And if they don't have a creature in hand to cast to remove its effect, then you can keep on turning them into enchantments.
  4. Don't want to take damage? You can enchant a dork that swings your way, and thus prevent all damage. By removing it from combat.
  5. Save itself! You can also enchantment-tize the Sculptor itself, in case it's really strong at the moment.
  6. Because it turns off abilities, you can use it on your own stuff to stop a negative ability from triggering or turn off a good one from your foes.
  7. I once played it in an EDH deck against a mono-blue creatureless Talrand, Sky Summoner deck that just made a ton of Drake tokens. I turned Talrand into an enchantment and he conceded (he didn't have an answer). Because the creature loses all abilities, he couldn't make Drakes when he cast his instants and sorceries. Fun!

I have run this card for almost 20 years in Abe's Deck of Happiness and Joy. It's worth it! Get your Sculptor of Soul on!

Enjoy your flashback card.

All right! Ready to see my random Isamaru deck?


And there you have it! One random deck, for your enjoyment!

Was there anything in here that jumped out at you? Anything I missed? Just let me know!

Thanks for your time, and have an awesome-filled day!

Random Commander Appendix:

Did you like this random challenge? Want to see more? Of course, you do! After all, you've always struck me as a person of taste.

  1. For my first challenge, I hit on Random Gatherer Gwendlyn di Corci from the set that introduced legendary permanents. I create a discard-matters deck around her. https://www.coolstuffinc.com/a/abesargent-11132018-return-of-the-random-commander
  2. I flip over one of the original Elder Dragon Legends that the format was initially named after - Arcades Sabboth. I decide to build around a non-Red and non-Black Dragon theme. Get ready! https://www.coolstuffinc.com/a/abesargent-11202018-random-commander-strikes-back
  3. The Random Fairy Strikes Again! This time it lands on Toshiro Umezawa, one of the major protagonists of the Kamigawa Block storyline. Check out my spell-based fun time deck! https://www.coolstuffinc.com/a/abesargent-11272018-random-commander-the-third
  4. My submission of the random button finds the vanilla The Lady of the Mountain. Inspired by one of the few Commander options legally printed as a common, I decide to create a Pauper EDH deck for you! https://www.coolstuffinc.com/a/abesargent-12042018-random-commander-ladys-choice. Let me know what you think!
  5. I hit the random button and got Kefnet the Mindful. I turned him into a budget build for fewer than $33 as part of my Budget Commander series. Enjoy! https://www.coolstuffinc.com/a/random-kefnet-budget-commander-46
  6. Random Gatherer hits Nissa, Vastwood Seer for a fun, mono-Green Forests-matter deck! Check it out! https://www.coolstuffinc.com/a/abesargent-03052019-spinning-the-random-commander-roulette

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