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Mono-Red Mountains with Molten Man, Inferno Incarnate in Commander

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Hello and happiest of days to each of you! I hope that your day is going as massively well as possible! I adore deck-building challenges like Random Bad Rare Brews or Random Commanders and even taking on good and harder to do stuff like Turbo Fog or Sliving Death in Commander Archetypes rarely seen. Well grabbing a Commander that loves them a solid Mountain living thing in the worst color in this format is a nice one too.

Molten Man, Inferno Incarnate

As you can see this fun three-drop uncommon arrives with a basic Mountain ramped and then has their size! Then when he bites it, you'll sac a land back, a very Red style of ramp, right? We'll just need ways to bring them back, and then embrace those Mountain matter stuff too.

Let's start with those broken land making!

Mana Matters, Ramp, Lands

Valakut, the Molten Pinnacle
Crucible of Worlds

Let's get started with this obvious duo and then this is where I began building this brew too. The Red tapper land ETBs tapped and then when a Mountain arrives if I have at least a handful at 5 I can Bolt any target! Then the three-drop artifact will let me replay stuff from my graveyard of land for when they are sacked.

Alpine Guide
Call the Mountain Chocobo

Now let's turn to this three-drop 3/3 uncommon that also arrives with a Mountain tapped, but it doesn't have to be a basic. It must swing and then when it bites it you can sac a Mountain this time. Then the common sorcery will grab a Mountain for our hand and then a 2/2 Bird with a landfall to pump its power! You can also flash it back for another go around the bin.

Zell Dincht costs three for an okay 0/3 size and you can drop another land and then its power is pumped by our land count! Then EOT we need to bounce a land, so with Valakut or landfall synergies that's great! Then the ETB untapped land Drownyard Temple can come back from our graveyard in case it's sacked, like it much here.

Koth of the Hammer
Koth, Fire of Resistance

This Koth planeswalker duo is next! They each cost four, the first can +1 to untap a Mountain and then it becomes a 4/4 for the ramping and swinging too. Then he can -2 for a Red mana made for each of our Mountains! Then the later one has four loyalty and +2s to tutor a basic Mountain to our hands or -3s to Spitting Earth a target!

The three-drop living weapon Bitterthorn, Nissa's Animist has an attack trigger to ramp a basic tapped and then equips for three and then pumps +1/+1. That's also true of Sword of the Animist, the two-drop two-equip one as well for size and then attacking to ramp a basic tapped!

And now this trio will finish this section. The three-drop Chandra, Dressed to Kill will arrive with three loyalty, will +1 to make a mana and then also ping and then also +1s to exile and cast our top card if a Red thang. Then the three-drop artifact Navigation Orb arrives and then is sacked with two to be a Cultivate, and the two-drop 0/4 flyer PuPu UFO can tap to drop a land from our hand!

Synergies and Backup Win-Cons

And now let's turn to the next nasty four that had to be there. Bloon Moon will turn all nonbasics into Mountains - great for you and bad for them! Then the Magus of the Moon will do the same but on easier to interact with dork.

Electro, Assaulting Battery
Ashling, Flame Dancer

Next up are these four legendary dorks that make Red mana and then keep them from getting lost too. The flying three-drop does it for your spell casts and then when he bites it you can shoot a player equal to the mana spent. Then the Elemental above costs four with magecraft and then will discard and draw when you cast it, then will Shock all foes or make four mana when it finishes.

Now let's turn to two things that'll amp up our power with an Aura and Equipment for our Commander. The three-drop Aura Claws of Valakut will pump our Mountain count and then give It first strike too. Then the rare two-drop Blackblade Reforged can equip our Commander for three and then increases its size with your land count - all of them here.

Spitfire Lagac
Sabotender
Tunneling Geopede

And then since we are ramping tons, I tossed in these three landfall win--cons that turn them into pinging each foe. The common 3/4 is great, the two-drop 2/1 reacher can stop flyers if needed and then the three-drop 3/2 finishes it.

The one-drop 1/1 Dragonmaster Outcast is one of the best one-drops since in your upkeep it'll make a free 5/5 Dragon flyer if we have 6 lands. Then that four-drop Sunspine Lynx arrives and pings everyone for damage equal to their nonbasic land count, but with you that's not that much. Then damage cannot be prevented or life gained - great there to shut down the stuff.

Twinflame Tyrant
Devastating Onslaught

The five-drop Dragon arrives with a 3/5 flying size and then doubles all damage we'd deal to stuff. Then the XX sorcery arrives and then makes a token copy of our dork or artifact for the turn with haste to finish someone off! I also tossed in Insurrection.

Answers

The three-cost common instant Seismic Strike will shoot a dork with your Mountain count like an instant speed Spitting Earth! Then that seven-drop flyer Dragon Spawn of Thraxes with an okay 5/5 body and then an ETB ability to do the to any target - players too! I also tossed in the five-cost sorcery Spire Barrage that also can hit a player too.

The six-drop flying landfall dork Akoum Hellkite has a smaller 4/4 size turns that landfall onto a ping on any target, but two if it was a Mountain. The six-drop planeswalker Chandra Ablaze can +1 to discard a Red card to shoot anything for four or -2 to have each player discard and draw three. Then the three-drop enchantment Seismic Assault will discard your lands to Shock any targets we care for!

Jaws of Stone
Themberchaud

This six-mana sorcery can divide damage of our land count to any targets including players too! Then the seven-drop legendary Dragon with trample and a 5/5 size too is here for that ETB shoot every other grounded dork and player too for your Mountain count. You an exert him when he swings to give him flying too.

Card Flow

Valakut Exploration
Territorial Bruntar

Now let's turn to card flow! This landfall pair will exile when it arrives. The three-cost enchantment will then EOT if it wasn't cast head to our sweet graveyard in the sky and then shoot our foes. Then the six-drop on-curve 6/6 with reach just does this turn but just nonlands you exile.

Cavalier of Flame and Clive, Ifrit's Dominant // Ifrit, Warden of Infero will ETB, discard and then draw that many with other stuff. The Elemental will Firebreath our team too for two mana and then has a death trigger to shoot each foe for our graveyard land count. Then the Human six-drop legendary ETBs and you discard your hand this time but draw equal to our devotion to Red! You can tap him with six to transform him to into the 9/9 Saga that fights and then makes mana twice before transforming back.

Endless Atlas
Seer's Sundial
Evendo Brushrazer

The two-drop Artifact will tap with two to draw if we control three Mountains! Then the four-drop artifact will turn landfalls into actual proper card draw this time, but with spending two mana each time, and then amazing good synergy here can turn our sacs of nontokens into exile and casts the top card of our library and then we can cast them as long as we have sacked something this turn! Then tap it and sac a land for making two mana too!

And now my brew!

There we go! Get this fun little thing all up and down the block! I hope you enjoyed it too!

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