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Free Spells in Oathbreaker

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The upcoming Commander 2020 gave us a cycle of powerful spells you can play for free if your commander is on the battlefield: Obscuring Haze, Flawless Maneuver, Deflecting Swat, Fierce Guardianship, and Deadly Rollick. They are even stronger in the new casual format of Oathbreaker, where a planeswalker counts as your commander and starts in your command zone along with a signature spell. You can cast this instant or sorcery if your planeswalker is in play, and if you pick any from this new cycle, the first time will be free. After that, you will only have to pay two colorless more for the normal commander tax.

Last week, my article used Obscuring Haze to protect Vivien, Monsters' Advocate. This time I am showcasing more of the set in four decks spanning from competitive to flavor-first. Let's start with the one that casual players have been waiting for to keep their lovely creatures safe.

The first deck will feature the free spell Green mages have always wanted: Flawless Maneuver. Now, you could pair this with any number of beatdown decks, but if there is one tribe that deserves to be protected more than any other, it's Cats. The last time I built a Cat Tribal Oathbreaker deck, I had to make do with Inspiring Call. It's a fine card, but it doesn't allow you to go all-in on kitties. If you have too many on the battlefield, someone may judge you harshly with Wrath of God. But now, no longer must you worry about over-committing and ending up alone, a crazy cat lady with no fur babies.

Flawless Maneuver
Inspiring Call


A cat's every movement is a Flawless Maneuver, from their strut, to their poise, to their adorable purr. In addition to giving our Cats some warm and fuzzy indestructibility, we can add some new cards from Ikoria to this deck. Cubwarden is a strong addition, but Frondland Felidar is downright irresistible. With this show-cat in play along with Ajani, the Greathearted, we can attack with all our kitties, hold priority, and then tap out our opponents' blockers. They will have to succumb to the cuteness of our cat show. First prize goes to Frondland Felidar.

Frondland Felidar
Kaheera, the Orphanguard

Remaking this deck also allows us to give some much-deserved attention to Kaheera, the Orphanguard. No, we can't play them as a companion, but they're still perfect in the maindeck. The official Oathbreaker rules prohibit companions hanging out at your elbow in exile. That's fine. Our locket is already like starting out with the eighth and ninth cards in hand. We don't need a tenth.

Cats may be charming, but they're also super effective in Oathbreaker. Attacking with efficient creatures with vigilance is a winning strategy, especially when they can survive board wipes thanks to our new signature spell.

In a Cat Tribal deck, include a pet card or two. For me, it's the now strictly worse Pounce. Always play casual decks with cards that make you happy. If they're not the strongest option, that's all the more reason to include them. The political advantage of playing fun spells will help balance out their text. The table is more likely to attack cutthroat decks.

Lukka, Coppercoat Outcast

Lukka is a new powerhouse in Oathbreaker. His -2 ability allows you to transform something as adorable as Filigree Familiar into something monstrous as Void Winnower. By playing no creatures with a converted mana cost four through six, our three-drops become dangerous.

Filigree Familiar
Void Winnower

The strategy has just one vulnerability. When we target our little critter with Lukka's -2, a cruel foe could kill our creature in response. That would prevent the ability from resolving, and Lukka's pet would never grow up to become a titan. If only there were a signature spell that could protect our critter, at that critical moment. Ideally, it would be free.

Deflecting Swat

Oh, yay! Now Lukka' newfound friend will grow up into a beautiful monster. With a flick on spiked tail, we can deflect any kill spell to another target. Then we will be free to devour.


Thank you, Alex Enders, for clueing me into the power of Deflecting Swat in this strategy. In my early testing, this deck is both fun and brutal. I hope to write about it further next week.

Gaining immediate access to the free spell Deflecting Swat is key to this strategy, as we will often be tapping out to cast our five-mana planeswalker. The instant does great work as a signature spell. But not every powerful card does its best work face-up in the command zone.

Fierce Guardianship

Revealing a counterspell will warn opponents to play around it, which they can do by attacking your planeswalker first. Instead we'll conceal Fierce Guardianship within the 58. As with all these potent instants, they could benefit a variety of decks. I'm choosing one from my first Oathbreaker article. Just as Cats Tribal needed Wrath protection, this tribal sea-monsters deck wants free counters to protect its beautiful Krakens and Leviathans.


You'll notice I included some expensive counterspells. Those are superfluous. For budget options, see my original article. Though Kiora can win games by keeping the seas clear with Whelming Wave, this deck is more flavorful than powerful. And in casual multiplayer formats, that's the best way to play.

Alongside Fierce Guardianship I've listed another new card in Ominous Seas. It's more fun than powerful, unless you chart a course to this combo.

Ominous Seas
Greater Good

To fend off such large Blue creatures you would need some strong removal, such as the last free spell in our cycle, Deadly Rollick. I chose to include this with a planeswalker with a higher converted mana cost: Ashiok, Nightmare Muse. We will tap out to play Ashiok and have the kill spell ready to terrify. Unlike a counterspell that we want to conceal, Deadly Rollick is best face-up in the command zone. Its presence acts as a scarecrow and will encourage your opponents to attack each other rather than see their creature walk straight into exile.

Deadly Rollick
Ashiok, Nightmare Muse

We gain upside from the exile clause with Ashiok's ultimate. With all our defenses, our master plan is to attain it. To make it more likely we will also play The Elderspell and Settle the Score, along with a handful of cards that proliferate.


Yes, we are playing the combo of Heartless Act and Thing in the Ice. Beyond that, our powerful spells are fuelling our opponents' nightmares. Flaying Tendrils and Nightmare Unmaking will stock their exile pile. Then their lost friends will fight against them after Ashiok's ultimate. Just be on the lookout for a Homeward Path that could foil your schemes.

Until next time, may your foes' dreams be full of terror.

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