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Are Gods Special in MTG?

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The simple answer here is: absolutely. The God Creature type debuted in 2013's Theros (THS), where the five mono-colored Gods were tied to simple archetypes.

What makes MTG's Gods special?

Heliod, God of the Sun
Thassa, God of the Sea
Erebos, God of the Dead

Heliod, God of the Sun, Thassa, God of the Sea, Erebos, God of the Dead, Purphoros, God of the Forge, and Nylea, God of the Hunt were Magic-al adaptations of the Greco-Roman gods of Heliod, Poseidon, Hades, Hephaestus, and Artemis, respectively. As the first Gods in Magic's history, they had to be special, and they were, boasting huge stats for their costs.

Purphoros, God of the Forge
Nylea, God of the Hunt

With a more modern perspective, the Theros Gods aren't impressive. Purphoros still does well in base-Red decks that flood the board with tokens, and players tend to have a lot of luck with Nylea as a political tool, but seven Devotion is relatively difficult to hit, and the payoff isn't exceptional in a world of Ouroboroid and Smaug the Magnificent.

Born of the Gods (BNG) and Journey into Nyx (JOU) would expand the pantheon into the ten color pairs and their minor Gods, with Journey into Nyx even introducing the "God pack" of all fifteen Gods in a random booster pack. This was a canny and special way to build buzz for the set across social media and the budding Magic influencer economy.

Planeswalker & Divine Origins

Nicol Bolas, Planeswalker
Myojin of Blooming
O-Kagachi, Vengeful Kami

Prior to Theros, the closest Magic came to Gods was through Planeswalkers. Pre-Mending Planeswalkers were extraordinarily powerful, capable of acts of global creation or planar destruction that we would generally associate with Gods. They could alter their appearance at will, transcend humanity, and were often the subjects of worship from Dominarian societies.

Aside from Planeswalkers, there were divine or semi-divine beings, like Kamigawa's Myojin and O-Kagachi, but it took until Magic's twentieth year for God to be printed as an actual Creature type.

Theros & Amonkhet Gods

Hazoret the Fervent

Post-Theros, Gods returned in Amonkhet (AKH) with another five Gods in a mono-colored cycle. Hazoret the Fervent was the big winner here, serving as a powerful top-end for Red decks that played out their hand by the time they could cast her, and thus, could attack with her without a drawback.

The other four -- Oketra the True, Kefnet the Mindful, Bontu the Glorified, and Rhonas the Indomitable -- saw little play. Paying three or four mana for a God that's only sometimes a Creature and useless on an empty board isn't an exciting proposition.

Oketra the True
Kefnet the Mindful
Bontu the Glorified
Rhonas the Indomitable

With the next release, though, the divine beings of Amonkhet got an upgrade. Hour of Devastation (HOU) brought three new deities in The Locust God, The Scorpion God, and The Scarab God.

This Grixis (ubr) trio traded Indestructible for an automatic but delayed Raise Dead, and both The Locust and The Scarab God have seen over a decade of high-volume casual play.

The Scorpion God lags behind the other two Gods, but even they have more use in a post-Lorwyn Eclipsed (ECL) world through their synergy with -1/-1 Counters.

Kaldheim's Gods

Binding the Old Gods

Back in 2020, in his ranking of Therosian mechanics for his periodic Storm Scale, Mark Rosewater characterized Gods as Creatures that are "more impressive and harder to kill than a normal Creature."

This was odd timing, however, considering the next set to come out, Kaldheim (KHM) had 12 Gods that were as easy to kill as your average Creature. That's in keeping with Norse mythology, where the Gods and demi-Gods were earthier and more impermanent than in other mythologies, but it is departure from how Gods were presented.

Cards like Jorn, God of Winter, as a 2g 3/3 with no Protection, are hardly impressive nor harder to kill than other Creatures. Tergrid, God of Fright, a sizable but simple 4/5 Menace for 3bb, is one of the most-killed Creatures in modern Commander.

The release of Kaldheim was where the divine floodgates opened. Wizards of the Coast's cross-promotion campaign with Dungeons and Dragons -- a property with a robust pantheon -- meant new Gods like Adventures in the Forgotten Realms (AFR)'s Asmodeus the Archfiend and Tiamat and the trio of new Gods in Commander Legends: Battle for Baldur's Gate (CLB).

These three Baldur's Gate Gods (Bane, Lord of Darkness, Bhaal, Lord of Murder, Myrkul, Lord of Bones) were closer to the Theros model, as they were large Creatures that could become Indestructible and enabled new strategies. Like the Theros Gods, they were also themed around very simple concepts like "Murder" and "Bones."

A New Pantheon of Gods

Ultima, Origin of Oblivion
Tom Bombadil
Surtr, Fiery Jotun

At this point, "God" became a Creature type based more on flavor than on gameplay. There were still "more impressive and harder to kill Gods, like Lost Caverns of Ixalan (LCI)'s Gods (Ojer Kaslem, Deepest Growth and Ojer Taq, Deepest Foundation), but we had moved far beyond Mark Rosewater's initial definition.

With the release of Marvel's Super Heroes (MSH), we now have Gods at Common with cards like Sif's Spearmaster and Valkyrior Skyrider. Our new pantheon is drawn from video games (Ultima, Origin of Oblivion and Kratos, Stoic Father), literature (Tom Bombadil), and actual real-life mythology (Surtr, Fiery Jotun).

There are still Gods closer to the original model, like Ares, God of War, who is large for his cost and protects both himself and your other bloodlust Creatures. Bast, Panther Goddess is essentially an Amonkhet God, with massive stats but an inability to attack or block unless she has sufficient worshippers.

Which Gods are worthy of worship?

Heliod, Sun-Crowned
Tiamat
The Ur-Dragon

With over a decade of Gods now, we can see which of the 95 are worthy of worship. Heliod, Sun-Crowned goes infinite with Walking Ballista and has seen significant play in tournament Magic, while The Scarab God is a fantastic Zombie Commander. As mentioned earlier, Purphoros, God of the Forge is a supercharged Warleader's Call.

Birgi, God of Storytelling has supported mono-Red Storm Commander decks since she was first printed, exploiting cards like Grinning Ignus, Desperate Ritual, and Pyretic Ritual before wiping the table with a Grapeshot.

Tiamat is, along with The Ur-Dragon, one of the better Dragon Commanders out there, and Ilharg, the Raze-Boar and Purphoros, Bronze-Blooded let you play a backup Sneak Attack or two.

Wrapping Up

Gods may be more common and varied than they were when Wizards first introduced the Creature type, but that doesn't mean they're any less special. Gods may be linked to more nebulous concepts in current Magic, but they're still often powerful Creatures that have a huge impact on the game and are difficult to deal with.

Whether you're comboing out with Heliod, Sun-Crowned, filling the board with tokens with Ojer Taq, Deepest Foundation, or smashing for maximum damage with Anzrag, the Quake-Mole, there's a God for everyone in Magic.

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