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Building with Four-Color Commanders in EDH

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One of the biggest appeals of Commander is the freedom it gives players to build around any color combination imaginable. While mono-colored and two-color decks tend to have a more focused game plan and five-color decks grant access to nearly every tool Magic: The Gathering has to offer, four-color Commanders occupy a particular space in the middle ground.

Typically, the five colors of Magic influence your decks based on their differing philosophies and playstyles. White provides structure, efficient removal, and balance.

Blue brings card advantage and control magic. Black offers Sacrifice, tutors, and graveyard recursion. Red offers explosive plays and aggression. Green accelerates mana and ramps into massive threats.

Remove one of those colors, and you're put into a position where you must solve problems in new ways while leaning even harder into the strengths of the remaining four.

Mana Base Essentials for Four-Color Commanders

Like five-color decks, four-color mana bases are challenging to build since you need to care about multiple different mana pips in the spells that you cast. Therefore, consistency is key.

You should start with Lands that can produce all five colors before rounding out your mana base with Fetch Lands that can get you non-basics with Basic Land types such as Shock Lands, Surveil Lands, and the appropriate Triomes. Some of the essential Lands for four-color Commander decks include:

Not White (UBRG)

White represents order, balance, protection, and efficient answers. Without it, ubrg embraces unpredictability. These decks typically generate overwhelming value, explosive turns, and by launching game-ending combos. They tend to be chaotic, while offering explosive value.

You'll still have access to incredible card draw, recursion, removal, and ramp, but you're giving up some of the best board wipes and protective effects in Commander. As a result, these decks often skew greedy with fewer safety nets.

UBRG Commander Recommendations

Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder is the perfect representation of a deck without White. Connecting in combat rewards you with Cascade, allowing every spell to generate even more value.

Once Yidris gets going, every turn feels random in the most exciting way as your deck can potentially start chaining together increasingly powerful spells. Players who enjoy unpredictable games and explosive sequences will feel right at home with this Commander.

Kydele, Chosen of Kruphix & Vial Smasher the Fierce

Vial Smasher the Fierce
Kydele, Chosen of Kruphix

This pairing is a snapshot of everything that ubrg wants to do. Kydele, Chosen of Kruphix converts massive card draw into absurd amounts of mana, while Vial Smasher the Fierce turns expensive spells into direct damage around the table.

Together, these cards encourage huge turns filled with splashy spells, massive X-cost effects, and plenty of chaos to keep plays exciting.

Thrasios, Triton Hero & Vial Smasher the Fierce

Thrasios, Triton Hero
Vial Smasher the Fierce

If you prefer a bit more consistency alongside explosive plays, Thrasios, Triton Hero paired with Vial Smasher offers a great balance. Thrasios provides an endless mana sink that rewards long games, while Vial Smasher keeps the pressure on opponents every time you cast a spell using the ramp Thrasios provides.

The result of playing this pairing is a deck that can efficiently grind resources before exploding for big damage in a single turn.

UBRG Mana Base Essentials

Fetch Lands Shock Lands Triomes

Not Blue (WBRG)

Blue is the color of patience, countermagic, and careful planning. Remove it, and combat becomes the primary way to solve problems, outside of the odd burn or aristocrat wins.

Without access to counterspells and premium card selection, wbrg decks tend to pressure opponents with Creatures, combat damage, and overwhelming board presence. They still have excellent removal, efficient Creatures, and great ramp, making them some of the most proactive and aggressive four-color strategies available.

WBRG Commander Recommendations

Saskia the Unyielding

Saskia the Unyielding

Saskia the Unyielding is an extremely aggressive four-color Commander. Rather than playing a slow value game, Saskia encourages attacking as often as possible. Every successful attack punishes two opponents at once, allowing you to pressure the entire table instead of focusing on a single player.

With Vigilance and Haste, Saskia is ready to rumble and play defensively right from the start. Saskia is an excellent Commander for players who simply want to turn Creatures sideways.

Tymna the Weaver & Tana, the Bloodsower

Tymna the Weaver
Tana, the Bloodsower

This combination rewards constant combat and has no problems with running out of gas. Tymna the Weaver draws cards as your Creatures connect with opponents, while Tana, the Bloodsower steadily builds a growing army of Saprolings.

Together, these two create an aggressive token strategy that never runs out of resources despite lacking Blue's traditional card advantage.

Ikra Shidiqi, the Usurper & Bruse Tarl, Boorish Herder

Ikra Shidiqi, the Usurper
Bruse Tarl, Boorish Herder

A pairing that can also go long due to the life gain that both partners can provide. Ikra Shidiqi, the Usurper offsets aggressive attacks with large bursts of life gain, while Bruse Tarl, Boorish Herder grants Double Strike and Lifelink to your biggest threats.

Like the other options before it, this combination encourages attacking every turn, making combat the centerpiece of your strategy from beginning to end.

WBRG Mana Base Essentials

Fetch Lands Shock Lands Triomes

Not Black (WURG)

Black excels at sacrificing Creatures for value, reanimating threats, tutoring for answers, and using life as a resource. Without it, wurg decks often win through explosive board development without the predisposition towards grindy gameplay.

Commander decks in this sphere are all about token production, triggered abilities, card draw, and synergy to overwhelm opponents.

WURG Commander Recommendations

Omnath, Locus of Creation

Omnath, Locus of Creation

This is a "Lands matter" all-star Commander if there ever was one. With Omnath, Locus of Creation on the battlefield, every Land drop generates additional value: life gain, mana, or direct damage to your opponents' boards.

Combined with Green's ramp and Blue's card draw, Omnath often snowballs into one of the strongest value engines available.

Aragorn, the Uniter

Aragorn, the Uniter

Aragorn, the Uniter rewards you for casting different colors of spells by generating a different effect for each mana symbol involved. Aragorn thrives with multi-color spells as the value from casting one spell and triggering multiple effects is hard to beat.

He does all the iconic things his colors represent: creating tokens, drawing cards, dealing damage, and strengthening Creatures. Every spell contributes to your board state, encouraging a deck full of efficient multicolored cards.

Crystal, Inhuman Princess

Crystal, Inhuman Princess

A newer Commander from the Marvel Superheroes set that has been making waves as a solid wurg option. Crystal, Inhuman Princess is a Flying mana dork that can burn opponents down with a fair amount of consistency.

Her ability hits all opponents for each color of mana that is used to cast a noncreature spell, so go wild with Instants, Sorceries, Enchantment, Planeswalkers, and all the other cards that don't tap to attack.

WURG Mana Base Essentials

Fetch Lands Shock Lands Triomes

Not Red (WUBG)

As we established earlier, if removing Blue creates aggression, removing Red essentially has the opposite effect. Without Red's explosive turns, Haste, and burst damage, wubg becomes the home of incremental advantage that enables you to control the game to a grindy crawl, if that's what you prefer.

wubg decks rarely rush to win. Instead, they accumulate resources turn after turn until opponents simply can't keep up, or they build an engine that can stall the game until you can take the win.

WUBG Commander Recommendations

Atraxa, Praetors' Voice

Atraxa, Praetors' Voice

Atraxa, Praetors' Voice has a place in the list of infamous Commanders who are considered kill on sight. But don't let other players' nightmares influence you as there are a couple of different ways to build Atraxa thanks to the end of turn Proliferate trigger.

Proliferating every end step turns poison counters, Planeswalkers, +1/+1 counters, and countless other mechanics into inevitable win conditions. Combined with Flying, Vigilance, Deathtouch, and Lifelink, Atraxa naturally dominates long games.

Atraxa, Grand Unifier

Atraxa, Grand Unifier

On the other hand, Atraxa, Grand Unifier plays differently as it is a high-costed 7 mana 7/7 that still has the same keyword abilities. However, this version gives you a burst of card selection and advantage that often widens the gap between you and your opponents.

Grand Unifier immediately refills your hand as it enters by revealing cards across multiple card types, making her one of the strongest value Commanders in recent years. Rather than winning through counters, she overwhelms opponents with resources. Unlike Atraxa, Praetor's Voice who wants to be cast early, the Grand Unifier is a Commander you cast at later stages of the game to steal the win.

Thrasios, Triton Hero & Tymna the Weaver

Thrasios, Triton Hero
Tymna the Weaver

One of the strongest partner pairings ever printed, Tymna and Thrasios excel at efficient resource generation.

As mentioned earlier, Tymna rewards attacking with a steady stream of cards while Thrasios ensures excess mana never goes to waste, as he can draw cards and can even cheat Lands into play. Together, these two provide a consistent engine capable of supporting nearly any strategy.

WUBG Mana Base Essentials

Fetch Lands Shock Lands Triomes

  • Flooded Strand
  • Polluted Delta
  • Marsh Flats
  • Verdant Catacombs
  • Misty Rainforest

  • Watery Grave
  • Hallowed Fountain
  • Godless Shrine
  • Overgrown Tomb
  • Breeding Pool
  • Zagoth Triome
  • Indatha Triome

Not Green (WUBR)

Green is the premier ramp color in Magic, so removing it forces players to find mana elsewhere. This is precisely where Artifacts shine.

Rather than relying on Farseek and Birds of Paradise, wubr decks lean heavily on mana rocks, Treasure tokens, and Artifact synergies to accelerate their game plan. It's no surprise that some of the trickiest Artifact Commanders fall into this color combination.

WUBR Commander Recommendations

Breya, Etherium Shaper

Breya, Etherium Shaper

A combo machine and an overall strong Commander. Breya, Etherium Shaper is like a Swiss Army knife as she can do it all: make tokens, sacrifice Artifacts, and much more.

She creates Artifacts simply by entering the battlefield and converts them into damage, removal, or life gain whenever needed. Combo, sacrifice, or value, you name it, and Breya supports nearly every Artifact strategy imaginable.

Akiri, Line-Slinger & Silas Renn, Seeker Adept

Akiri, Line-Slinger
Silas Renn, Seeker Adept

Artifacts naturally power both of these Commanders. Akiri, Line-Slinger becomes an efficient attacker as your Artifact count grows, while Silas Renn, Seeker Adept recasts key Artifacts directly from your graveyard after connecting in combat.

Together, Akiri and Silas Renn reward careful resource management and planning throughout the entire game.

Ishai, Ojutai Dragonspeaker & Vial Smasher the Fierce

Ishai, Ojutai Dragonspeaker
Vial Smasher the Fierce

Although not strictly Artifact Commanders, this partner pairing highlights another strength of wubr, which is large, aggressive plays.

Ishai, Ojutai Dragonspeaker steadily grows as opponents cast spells, while Vial Smasher spreads damage across the table whenever you cast your own. Artifact ramp helps power out larger spells, allowing Vial Smasher to pressure opponents while Ishai becomes a legitimate game finisher.

WUBR Mana Base Essentials

Fetch Lands Shock Lands Triomes

  • Flooded Strand
  • Polluted Delta
  • Bloodstained Mire
  • Arid Mesa
  • Scalding Tarn

  • Hallowed Fountain
  • Watery Grave
  • Steam Vents
  • Sacred Foundry
  • Blood Crypt

Final Thoughts on MTG Four Color Commanders

Building around four-color Commanders is less about squeezing as many powerful cards from all colors of Magic into a deck as possible. It's more about really understanding if a specific strategy resonates with your playstyle and then embracing that unique identity.

Five-color decks offer nearly limitless flexibility, but four-color decks challenge you to think in different directions. Each missing color removes a set of tools, while pushing you to lean harder into the strengths of the remaining four: explosive chaos, relentless aggression, assembling a value engine, grindy control, or Artifact mastery. Each combination creates a distinct play experience for you and your opponents.

Building a four-color deck means embracing what's missing rather than worrying about what is not available to you. You may discover that limiting yourself by one color opens the door to some of the most exciting Commander decks you'll ever build.

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