Century: Eastern Wonders
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One With the Graveyard

Hollow One is one of the most exciting cards to come out of Hour of Devastation across multiple formats. In Eternal formats, it turns out that there’s a lot of ways to discard cards, and a lot of things that want to live in your graveyard. We’ve already seen Vengevine plus Hollow One do some real work in Modern, but Rich Shay thinks that the combination might have legs in Magic’s largest format:

Hollow One
This deck does so many things that I like that I’m not even sure where to start. The core idea here is that you’re trying to dump a bunch of Vengevines in your graveyard and then buy them back by casting Basking Rootwalla or Hollow One for free. So how exactly are we going to do that?

Well, as far as discard outlets go, you’ve got plenty. Survival of the Fittest is obviously the most powerful, as it lets you stock your graveyard while finding exactly the cards you need, whether that’s Squee, Goblin Nabob, Vengevine, Basking Rootwalla, or something else all together. However, you also have access to Faithless Looting and even Bazaar of Baghdad as potential ways to get your graveyard engine jump started.

What I really like about this deck is, unlike dredge, you really do care about the cards in your hand. You’re going to need some density of action in order to trigger your Vengevines, which means you need to actually build around the cost of discarding three cards to Bazaar. Enter Squee, Goblin Nabob and Ancient Grudge. These are cards that don’t mind ending up in your graveyard and can actually turn Bazaar into an awesome value engine.

In addition to being able to put a bunch of Vengevines into play early in the game, this is also a deck that’s set up pretty well to punish people for doing Vintage things. As a two-color deck that’s hungry for Green mana, you don’t play a ton of artifact mana. That means that Null Rod or Stony Silence are fairly free things for you to play, but can be devastating for your opponent’s development.

If you’re looking for a new way to play out of the graveyard in Vintage, this is a really interesting deck that’s doing lots of cool stuff. There’s certainly a lot of questions about the power of the deck relative to the rest of the format. Can you keep up with Dredge? Effectively race Mentor? Do Workshops just go too big, too fast? I can’t wait to see the deck develop and find out the answers.

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