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Resplendent Harmony

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There’s nothing I love more than a good Mulldrifter. Wizards put that conviction to the test with Kaladesh by printing Cloudblazer, and nothing saddens me more than seeing that kind of stellar card go unplayed in Standard. That’s why I was so excited to see this crazy list, built to maximize the power of Cloudblazer, put up good results this week:


This deck is crazy because of how out of hand things can get. The headlining combo is Panharmonicon plus Cloudblazer, generating an obscene amount of cards and just enough life to use them. The thing is, this deck doesn’t end there. You can go bigger, by resolving a follow up Drowner of Hope, netting six Scion tokens to help lock down the board. You can clear the board with Reflector Mage or Skysovereign. You can even just generate smaller amounts of value with Thraben Inspector and Glint-Nest Crane.

But even all that isn’t enough. The real treat here is adding Eldrazi Displacer to the mix. This lets you absolutely go off. Eldrazi Displacer and Cloudblazer is obviously absurd, while your other value creatures are still quite powerful, though to a lesser degree. The strength here is that Eldrazi Displacer, Panharmonicon, and Drowner of Hope is an infinite combo. You need three colorless to flicker your Drowner of Hope, but Panharmonicon means you’re generating six mana when your creature enters the battlefield. Infinite creatures means you threaten lethal and have infinite Drowner of Hope activations to lock down your opponent’s creatures.

The real question to me is whether this deck wants just a singleton Zulaport Cutthroat to threaten the win on the turn you can assemble the combo. You need way more pieces, but it’s not unreasonable to imagine generating infinite mana and using Cloudblazer or Thraben Inspector to draw through your deck until you find a Black source and Zulaport Cutthroat to just win the game instead of passing the turn and banking on your opponent not having a sweeper.

On the balance, I’m not sure that this deck can seriously compete with the efficiency of the rest of the format. There’s only so much nothing you can afford to do, and Panharmonicon pushes that to the limit. If your metagame is full of midrangey nonsense that will give you time to resolve a Panharmonicon and develop your mana, then this seems like a blast to play. If people are playing bigger control decks or faster aggressive decks, then it seems likely you’ll have a hard time getting off the ground.


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