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Fun Mono-Colored Decks for Taking On Standard


Hello everyone. Now that Wilds of Eldraine has been released, it's time to start building decks that you can play at your local Friday Night Magic event or just against your friends. When a new set releases, I usually like to get started with building some mono-colored decks, to help ease me into a new set. This week I have a few mono-colored decks you might want to try out. Let's get started.

Mono-Green Ramp

We'll get started by taking a look at a mostly Mono-Green deck that has a splash of Black mana, specifically to activate your creature lands. Let's take a look at the deck.

Gruff Triplets
This deck includes three copies of Restless Cottage, one of the newest creature lands to be released. When this creature land attacks, you'll create a Food token and exile a card from any graveyard. This can be backbreaking when used against decks that are looking to reanimate a creature from their graveyard, as you can remove all of the viable targets for reanimation.

In addition to Restless Cottage, this deck includes a pair of creatures from Wilds of Eldraine. The first is Bramble Familiar. While on the battlefield, this Elemental Raccoon can be tapped to provide one Green mana, helping you cast bigger spells earlier than usual. It also has an ability that you can use to return it to your hand, making it a bit more resilient to your opponent's removal and harder to get rid of.

The second new creature this deck includes is Gruff Triplets. At a hefty cost of 6 mana, you'll get 9 power and toughness spread across three bodies. When any of the Gruff Triplets die, the remaining members of the trio become more powerful, gaining a number of +1/+1 counters. In order to effectively deal with this set of triplets, your opponent will need some sort of destruction spell, as burn spells only serve to make the survivors stronger.

Mono-Red Aggro

Next, I have a Mono-Red deck that can quickly attack, leaving your opponent scrambling to recover. Let's check it out.

Raging Battle Mouse
All the creatures in this deck have haste except for Raging Battle Mouse. That means that you can get off some blindingly fast starts with this deck. By attacking early and often, you can get your opponent's life total down to just a few points before they have the chance to stabilize. Once that happens, you might find it difficult to get the last few points of damage through, but there are ways around this.

Both Play with Fire and Lightning Strike can be used to deal direct damage to any target. While it can be useful to point this damage at an opposing creature, allowing an attacker to deal its damage without fear of being blocked, it's often a better idea to save these spells to be used directly against your opponent. After all, your opponent could always play additional creatures on future turns, but unless they have a way to gain additional points of life, once their life points are gone, they're gone for good.

This deck also includes a playset of Charming Scoundrel. When she enters play, she offers you the choice of one of three abilities, all of which are very useful. My favorite, though, is the ability to create a Wicked Role token attached to a creature you control. This Role gives that creature a +1/+1 bonus. It also will force your opponent to lose one life when this Aura is put into a graveyard from the battlefield. It's just another way to deplete those remaining points of your opponent's life total.

Mono-White Aggro

The final deck I have for you this week is a Mono-White Aggro deck. It utilizes a couple of my favorite cards from Wilds of Eldraine. Let's take a look at the deck.

Virtue of Loyalty
Virtue of Loyalty is one of my most favorite cards from Wilds of Eldraine. While its adventure side is fine, I'd much rather pay it as an enchantment. While it is in play, each of your creatures will gain a +1/+1 counter at the beginning of your end step. That, by itself, would make it very worthwhile to play this enchantment, but there's more value to be had. You also get to untap each of your creatures. that makes your creatures able to attack, while still being able to provide you defense.

This deck also includes some good removal in the form of Werefox Bodyguard. When this Elf Fox Knight enters the battlefield, you can exile one other target non-Fox creature until Werefox Bodyguard leaves the battlefield. While the non-Fox clause means that one Werefox Bodyguard cannot exile another Werefox Bodyguard, you're still likely to have many other great targets to remove from play. Plus, Werefox Bodyguard has flash, so you can exile a threat immediately, preventing any non-ETB (enter the battlefield) effects from harming you.

The final Wilds of Eldraine card I want to talk about from this deck is Cheeky House-Mouse. While you might want to cast it as a 2/1 creature, I think the real value in this card lies in its adventure side, Squeak By. As a sorcery, you'll give one of your creatures a +1/+1 bonus for the turn. Perhaps more importantly, though, that creature will not be able to be blocked by creatures with power 3 or greater this turn. This can allow you to sneak by your opponent's defenses for some lethal damage if timed correctly.

Wrapping Up

Now that Wilds of Eldraine has been released, a lot of new decks are possible. The three decks I've brought you this week are just the tip of the iceberg. Be sure to stop back next week as I continue to search for innovative and fun decks that you can play in Standard events or just against your friends.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes

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