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Aura Explosion

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A few weeks ago, you all figured out how to win very quickly using only enchantments. That’s all well and good, but . . . well, there are a lot of enchantments. I don’t know if you really need all of them. I’m curious . . . what can you do with just a subset?

Challenge

Using only Aura cards and basic lands, win the game as quickly as possible.

Assumptions

You have perfect luck. For example, even after you shuffle your library, it’s ordered how you want. You may not assume anything about your opponent’s hand or library except that he won’t do anything relevant.

Winning “quickly” refers to both the turn of the game and whether you’re playing or drawing first. Turn three on the draw is quicker than turn four on the play but not as quick as turn three on the play.

Send your solutions to nex342+puzzle at gmail dot com with the subject line “Puzzle – Aura Explosion”, and I’ll include the best ones in next week’s article along with the next puzzle!

Good luck!

Solution to Last Week’s Puzzle

Rast was the first to submit the fastest win with miracles, which is pretty straightforward. It works whether or not Vexing Devil is sacrificed since it will always deal a minimum of four damage either directly or by attacking. It’s for turn three on the play:

Play Opponent’s Life Mana Cards in Hand
Turn one 20 0 7
Mountain 20 r 6
Vexing Devil 16 0 5
Turn two 16 r 6
Mountain 16 rr 5
Vexing Devil 12 r 4
Vexing Devil 8 0 3
Turn three 8 rr 4
Thunderous Wrath for its miracle cost 3 r 3
Mountain 3 rr 2
Thunderbolt 0 0 1

Matthew Francis was the first to submit a turn-four-on-the-play solution without miracles:

Play Mana Cards in Hand
Turn one 0 7
Forest g 6
Ulvenwald Tracker 0 5
Turn two g 6
Mountain rg 5
Lightning Mauler, not pairing 0 4
Attack 0 4
Turn three rg 5
Forest rgg 4
Somberwald Sage, pairing with Mauler and tapping ggg 3
Somberwald Sage 0 2
Turn four rgggggggg 3
Craterhoof Behemoth, giving all creatures +5/+5 r 2
Attack for 23 r 2

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