In Standard right now, it's kinda sorta "Landfall against the world."
The Mono-Green version is almost 20% of the metagame. One reaction to this is to just, yourself, play the Landfall deck. Mono-Green is popular for a reason: It's quite powerful. It can come out fast with the Sazh's Chocobo draw, and take control of the midgame, almost regardless of matchup, via Sapling Nursery.
Or, you can play the Landfall that beats other Landfall decks: Green-White. The aforementioned Erode can take out whatever giant attacker just got the benefit of multiple Mightform Harmonizer triggers this turn in Game One. After sideboarding, the Selesnya version can keep the opponent from ever getting off the ground at all with Sheltered by Ghosts.
To be fair, Sheltered by Ghosts is a great topdeck at most points in the game, and is one of the few cards that doesn't care what the opponent's threat is: It can remove anything and everything, plus turn your best threat into a peerless racer.
So... Format solved, yeah? Landfall or the other Landfall?
Another way to attack Standard is -- stay with me here -- Izzet or the other Izzet!
Izzet Again
Izzet Spellementals is one of two Izzet (![]()
) decks that deserve a look in the current Standard. One of the things that is great about this deck is that it hasn't been neutered recently.
Despite being in one of the most targeted color combinations, Izzet Spellementals didn't lose Gran-Gran like Lessons, Stormchaser's Talent like so many versions, or Badgermole Cub like the still-dominant Landfall decks. Izzet Spellementals is essentially still fully powered.
Izzet Spellementals | Standard | mehanske, 5-0 Standard League
- Creatures (12)
- 4 Eddymurk Crab
- 4 Hearth Elemental
- 4 Sunderflock
- Instants (21)
- 3 Burst Lightning
- 2 Get out
- 4 Opt
- 4 Prismari Charm
- 1 Sear
- 2 Spell Pierce
- 1 Spell Snare
- 4 Traumatic Critique
- Sorceries (7)
- 1 Impractical Joke
- 4 Sleight of Hand
- 2 Winternight Stories
- Lands (20)
- 6 Island
- 2 Multiversal Passage
- 4 Riverpyre Verge
- 4 Spirebluff Canal
- 4 Steam Vents
- Sideboard (15)
- 2 Annul
- 1 Avengers Disassembled
- 2 Broadside Barrage
- 4 Colorstorm Stallion
- 2 Disdainful Stroke
- 2 Shore Up
- 2 Spell Snare
It's also uniquely well positioned for a format where Landfall is the most popular strategy, if not the best deck.
Izzet Spellementals: Plan A
While you can probably accomplish some weird long game where you cast your cards for retail, Izzet Spellementals is a quasi-combo deck where it...
- Casts a bunch of cheap cantrips like Opt and Sleight of Hand, to...
- Discount Hearth Elemental or Eddymurk Crab, which in turn....
- Makes Sunderflock cost

instead of 


You don't need to go all the way up to Sunderflock to make Spellementals look good, but it is the biggest inducement to playing the deck. Sunderflock, in the current Standard, is so good because it trumps many of Landfall's best draws.
It doesn't matter how many Lands get animated with Earthbender Ascension or Ba Sing Se. It doesn't matter how many Treefolk the Landfall deck makes with Sapling Nursery, or how unkillable they seem with ![]()
open.
Sunderflock returns everything to the opponent's hand. Ignore Indestructible. Death triggers never happen. Once "everything" returns to the opponent's hand, attacking for lethal (much of which will be in the air) becomes trivial.
Spellementals on Plan A can trade cards with the opponent: Prismari Charm those two Llanowar Elves, Spell Pierce your Lumbering Worldwagon, Spell Snare the Flashback on Esper Origins, all while setting up the first layer of discounting.
Once that first layer of discounting is online, the entire game often just follows. The opponent will often have to have gone pretty wide in order to beat a single Eddymurk Crab; and once the Crab lands, the Sunderflock is soon to follow.
In Plan A, Spellementals turns the corner really quickly. It will often go from "playing control" for a few turns, to playing one (or even two) Crabs, attacking for 5-10, then winning the next turn after sweeping the opponent's entire battlefield.
Because its cards do a pretty good Tarmogoyf / Tolarian Terror impression, Spellementals can contend with most of the decks in Standard, drawing just enough interaction to keep one Jeskai Revelation from resolving; then turning the corner just fast enough to make the game look close.
Izzet Spellementals SWOT
Strengths
Izzet Spellementals is an almost uniquely synergistic Standard deck. The cantrips draw into other cantrips. Those cantrips make Hearth Elemental and Crab cheap. But that's not all...
This is an incredible Get Out deck. Spellementals can bounce its own Eddymurk Crabs (sometimes two) with Get Out or Prismari Charm, and reload to continue managing the opponent's battlefield, while never missing an attack.
In addition to dealing big chunks of damage -- five then ten, then pretty close to lethal immediately -- it can actually finish games with direct damage. Burst Lightning and Traumatic Critique (or even one point from Prismari Charm) all have different primary roles, but can all help finish games.
Weaknesses
While graveyard hate doesn't technically completely shut down Izzet Spellementals, it will slow the deck down a lot. The card Rest in Peace isn't, again, technically unbeatable, but it's very hard for Izzet to beat.
Spellementals' whole bit is discounting its 5/5s, so if it has to pay 7-9 mana retail for them, the deck's 20-Land count becomes an eyesore.
Opportunities
By far the biggest reasons to play this deck are 1) its own potent Plan A (as long as the opponent isn't packing graveyard hate), but contextually 2) how well Sunderflock lines up against the potential width of Landfall.
All the Earthbending, all the Treefolk tokens (not to mention the actual Creatures the opponent might have cast) go somewhere where destruction, Exile, and Indestructibility have no purchase or upside.
Threats
The biggest problem for this strategy as far as I can tell is that other graveyard decks exist. Spellementals itself is not great at interacting with Cavern of Souls + Superior Spider-Man, but more importantly, the existence of the rug-pulling Bringer of the Last Gift deck incentivizes all potential opponents to run cards like Ghost Vacuum, Soul-Guide Lantern, and worst of all, Rest in Peace.
Spellementals nevertheless remains a great choice.
Izzet Again... Again
When was the last time you saw a Leyline of Resonance in play?
If you're a best-of-one player on Magic: The Gathering Arena, then maybe it's been a minute (Leyline of Resonance is banned in best-of-one).
That should tell you something: This is another deck that is a little more powerful than it maybe should be.
Izzet Fling | Standard | thisistodd, 5-0 Standard League
- Creatures (17)
- 3 Callous Sell-Sword
- 2 Drake Hatcher
- 4 Elusive Otter
- 4 Slickshot Show-Off
- 4 Stadium Headliner
- Instants (10)
- 1 Bulk Up
- 2 Might of the Meek
- 2 Octopus Form
- 1 Secret Identity
- 1 Shore Up
- 3 Turn Inside Out
- Sorceries (11)
- 4 Ancestral Anger
- 3 Pym Particles
- 4 Wild Ride
- Enchantments (4)
- 4 Leyline of Resonance
- Lands (18)
- 1 Mountain
- 2 Multiversal Passage
- 3 Riverpyre Verge
- 4 Spirebluff Canal
- 4 Starting Town
- 4 Steam Vents
- Sideboard (14)
- 2 Dreadmaw's Ire
- 2 Full Bore
- 2 Octopus Form
- 2 Secret Identity
- 1 Shore Up
- 1 Soul-Guide Lantern
- 2 Spell Pierce
- 2 Torpor Orb
We think of this as an Izzet deck, but technically Starting Town can tap for Green for Grove's Bounty (comes up more often than you might imagine) and Black for Callous Sell-Sword (because either you didn't kill them or you just need a body).
Izzet Fling: Plan A
Whether or not you start with Leyline of Resonance in play, this deck has a ferocious Plan A. Turn one you might do all of nothing. Turn two you Plot Slickshot Show-Off to make sure your opponent can't remove it on their turn.
And even though you've signaled that there is a potentially lethal 1/2 coming in next turn, the opponent does something. It doesn't matter what. Make a Simulacrum Synthesizer? A Tablet of Discovery? A Stock Up? It doesn't matter. They're gambling and they're going to lose the bet.
You play the Slickshot Show-Off for zero.
Now you play two of your one mana buff spells. Let's say a Wild Ride and a Turn Inside Out.
Each of these is effectively +5 power thanks to Slickshot Show-Off's own ability. You're coming in for 11 Flying. Now with your third mana, you Burn Together with the Adventure side of Callous Sell-Sword. That's how we get a three turn kill.
Izzet Fling: SWOT
Strengths
Did you miss the turn three kill? This might be the fastest deck in the format offensively.
While Slickshot Show-Off uniquely resists removal, loads of other Creatures in this deck can do Show-Off impressions to various degrees. Like a first-turn Elusive Otter might never get blocked. Drake Hatcher has a nasty habit of taking over a game all by itself (while also, somehow, playing defense; weird card). Both those cards grow with cantrips and pump spells, if not as explosively as our Bird Wizard.
Additionally, while the Blue component of this deck is somewhat suspect, it does draw a surprising amount of extra cards for an Aggro deck.
Weaknesses
Izzet Fling has a very specific setup.
It has to have at least one Creature, and then it loads a bunch of buffs (and potentially, ultimately Burn Together) onto that Creature.
Some of its draws are fundamentally non-functional, even if they contain both Lands and spells. A bunch of Creatures? The Creatures, sans buff spells, mostly suck. No one is afraid of a 1/2 for two. Elusive Otter without help? Can actually get blocked.
Even worse, only one Creature (or no Creatures at all) and all buff spells? Better hope your opponent doesn't remove your only attacker. Your deck will do a whole lot of nothing. There is little more frustrating than just peeling buff after pump spell with nothing to apply them to.
A completely different kind of non-functional draw is just pulling Leyline of Resonance any time after the first turn. That can be like a Delayed Blast Fireball mulligan, as the card is nearly unplayable, especially for an 18-Land deck.
Opportunities
Like Izzet Spellementals, Izzet Fling has two market drivers going for it. First, it plays an overpowered card (this is not unlike Spellementals just not being penalized by recent bans). Secondly, it's got a nice plan of attack for the popular Landfall decks.
Landfall is just the most prominent of several Creature decks that are simply not good against the keyword Flying. Often you can just Plot the Show-Off, then basically always win if you untap.
Threats
Depending on your draw, one Creature kill spell might kill your whole deck.
You can play around removal to some degree with the Plot mechanic, or Octopus Form / Secret Identity / Shore Up, but that probably requires intentionally slowing down. But there is no way this deck can beat a deck that is actually just mono-removal, and there are kinds of removal (e.g. Settle the Wreckage) that don't care if you can give your Creature Hexproof.
Conclusion
Neither of these Izzet decks is full of new cards from The Hobbit (HOB), but I think they have both had new life breathed into them as a result of the big changes elsewhere in the format.
Both of them can win quickly after gaining an advantage and both of them can use Counterspells (even fake ones like Secret Identity) to protect a lead once you've gotten it. Want to win more in Standard? Then you might want to try Izzet.
LOVE
MIKE


















