Trapped in the prison of her own mind, Ren has only one chance at survival; her psychic friend Feth must reach into her unconscious to help guide her home. In this cooperative card game, one player controls the deck of memories, while the other can communicate only through the placement of cards. Only by working together can they save Ren before the Ravens come to feast on her heartbreak and devour her memories whole.
- 42 Oversized cards
3 Sealed envelopes.