Product Details
Automobile is about the early car industry, from around 1896 to 1930.
During this period Henry Ford pioneered mass production techniques,
while William Crapo Durant bought up car companies on the brink of
collapse to form General Motors. Alfred P Sloan then took this disparate
group of companies and made it into the largest business on the
planet. Walter Chrysler, having mastered the complexities of the steam
train, turned his attention to producing the most advanced cars of the
period. Many of the modern features of the car, such as the starter
motor, were invented and developed by Charles Kettering at Delco.
Finally, we have one of the greatest car salesmen of the period, Charles
Howard. All of these giants of the American car industry are central to
this game. You must decide which of their talents you wish to use to
further your own company?s growth..
As with the real automobile industry your aim in this game is to make
the most money from building and selling cars. You start with $2000
and have the option to take out a maximum of two loans
The game is played over four turns. Each turn will see players building
factories and producing cars. Cars are grouped into three models, those
for the middle-class market, those for the mass market, and those for
the premium market. Demand varies within each of these markets
during the length of the game. You will have some idea of the potential
demand but not a complete picture. Thus you must be careful not to
produce too many cars.
As the game progress so your losses will mount up, as represented by
black cubes and discs. You can reduce your losses by closing factories
and choosing certain characters. Not controlling the level of your losses
is a quick way to lose the game. An extensive example of play is given
at the end of the rules.
Limited Edition of 1500. Signed and numbered by Martin Wallace.
The game is for three to five players and should take around two to
three hours to play.