Description: Mansions of Madness Second Edition is a fully cooperative board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Explore the veiled and misty streets of Innsmouth and stumble through the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness Second Edition. It will take more than just survival to conquer the evils terrorizing this town.
The gameplay of Mansions of Madness Second Edition is modeled after that of the first edition, however the game's companion app and minor changes to the game system make the experience distinctly different. In the asymmetrical first edition, one player had to take on the Keeper role, controlling the monsters and mythos. In this edition, the app takes over that function, spawning creatures, generating events, and even randomizing the game board to increase the mystery and anticipation of every round. Additionally, because there is no need for a Keeper, Mansions of Madness Second Edition can be played as a single-player game.
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Your entire order will qualify for $0.99 shipping providing your cart contains only items with $0.99 shipping or free shipping. All card (CCG) and minis singles qualify. As stated above, orders over $100 will ship free even if items are marked as having $0.99 shipping. Valid for contiguous US addresses only.
One of the Most Critically Acclaimed Releases of the Year!
'I'm adding Mansions of Madness back to my collection! I think it's fantastic. This one gets a great recommendation from me.' - Tom Vasel, The Dice Tower
'I highly, highly recommend this game.' - Joel Eddy, DriveThruReview
'Had a blast playing it. I want more!' - Marco Arnaudo
The Daring Investigators
Between the base game and its two expansions, sixteen investigators were introduced to the Mansions of Madness game world. The conversion kit includes new, updated cards for each of these characters, creating a larger pool of investigators with which to play. Between these and Second Edition, there are twenty-four different investigators, each with unique skills, health, and sanity. From Harvey Walters, the frail but sharp professor, all the way to Michael McGlen, the brawny and single-minded gangster, you can take on the role of many varied characters in your investigations of Arkham.
In addition to their character statistics, the investigators also have special abilities. Many of these abilities are inspired by those from the first edition, for example, 'Ashcan' Pete still begins the game with his loyal hound dog, Duke, and Vincent Lee is exceedingly talented at healing. When you begin the game, a number of items will be allocated to assist you on your quest. Some of these will be investigator-specific, but you will want to rely on your investigators' individual strengths and weaknesses in order to decide the distribution of the others. Kate Winthrop might benefit from bandages, due to her lower level of health. On the other hand, a character with more physical strength, such as Joe Diamond, would wield a close-combat weapon well.
The Frightening Monsters
The Mansions of Madness Second Edition conversion kit includes thirty-three new tiles in order to incorporate these figures, representing seventeen monsters from the first edition and its two expansions, except the six cultists. Everywhere that you might encounter monsters, you may encounter any of a number of the horrors in the mansion. You may be haunted by new beasts, such as Hunting Horrors, Ghosts, or Star Spawn, or it could be Cult Leaders, Crawling Ones, or Dark Druids, long-forgotten nightmares returning for a second opportunity to drive you mad.
The monster figures in Mansions of Madness Second Edition are set on the same bases as the Arkham Horror Premium Figures and those featured in the first edition of Mansions of Madness. These bases allow you to slide information tokens underneath them, so you have quick and easy access to the monsters' traits and abilities. Because of the consistency between editions, you can seamlessly incorporate your first edition and painted minis into your new game, expanding the possibilities of your game and further immersing you in the bone-chilling happenings that have befallen Arkham's residents.
Lose Nothing From The First Edition
In the Mansions of Madness Second Edition companion app, you will have the option to incorporate some or all of your old components. Whether you have the first edition and its expansions or just one of the products, you can still incorporate it into your game. Each product you add to your collection will allow you to play as that game's investigators, introduce the possibility for those monsters to spawn, include a few new people to encounter, and widen the pool of maps the app could generate for your chosen scenario. If you decide to play without certain expansions or add more to your collection, you can always go back and change your collection within the app, thereby altering the possible combinations of monsters, maps, and investigators.