World building is the stuff of power: creation of the primordial workings that define an entire plane... and the cards that can represent it. Jules shares a run down of ways to begin crafting a plane!
While Alpha and "Urza's Block" may be known for being broken, what can be said about Mirage and friends? Nathan's challenge will have you starting your own adventure!
The idea of banning cards for your local play group, while as old as the game itself, is still contentious today. Bruce's breakdown on the game killer that is combo may change your mind!
After running the gauntlet of reader submissions of the Core Set Challenege, Abe shows who we are a players from the similarities (and differences) of the sets sent in!
Affinity is an ugly beast, having raised its head in just about every format. Modern is no different, and Jarvis's analysis will show how the variety of builds work, and what makes them viable choices!