Hello folks! I hope that you are keeping yourself equal parts healthy and happy. We are at the beginning of Ikoria: Lair of Behemoths and that means one key thing. You've already forgotten the previous set. It happens. We get so wrapped up in the new cards and what each other's hot takes are that we forget about the cards that already were.
The danger of new cards is that it leads to forgetting old ones.
Today I want to look at ten cards from Theros Beyond Death that you've already forgotten about. For some cards, I haven't seen these get the play they deserve out of the gate. In other cases, they started strong, but haven't been played lately. Before the new is old again, let's look at a ten set of cards from TBD that you haven't been playing like you should!
10. Daxos, Blessed by the Sun
Daxos is a fun card with a limited Soul Warden ability that only counts your team, but also sends you life as a consolation prize when they die as well. Turns out that's a lot of life! Initially I saw Daxos get some play early, but that has dried up over the last month or so and it's been weeks since I've seen anyone not named "Abe" play him. Get your Daxos on!
9. Uro, Titan of Nature's Wrath
Ever since the set came out a few months ago, I have not seen Uro get played in the numbers it should. It's quite good in casual Magic. Maybe that lack of play is due to its price tag. That's why it's back here at #9. As you can see, it has the powerful card flow, ramp, and life gain early, and then can escape later to give you more of each and remain on the battlefield with its 6/6 size. There's nothing here not to love!
8. Mire Triton
Mire Triton is not the first Zombie Merfolk. Hello, Vodalian Zombie from Invasion! I hope you have been enjoying your retirement. You now have a new Zombie Merfolk for your consideration! It's just the second one, not counting those cheating Changelings. The new entry brings a few new things. Sure, you are both 2-drops with two power. However, this sacrifices a toughness to get deathtouch and a self-milling ability that nets you life as well. It's quite good at the kitchen table as it acts as a life bump, speed bump, and graveyard bump that can also swing. Shoot, this would be playable as a 1/1 with all of the same abilities! But as a 2/1? It's pushed. So why aren't you playing it? Make Vodalian Zombie happy again by playing his progenitor.
7. Heliod's Intervention
Would you like to destroy many things? At instant speed? Scale-ably? In a way that makes Vandalblast weep? Hello Heliod's Intervention! It's not a bad entry to your removal space. Note that you can also use it as an emergency life bump, should you need to do so. I've never used it in that way, but I like that I can. I just use it to break my foes' artifacts and enchantments in mass form. If you want to follow, grab some! Stop sleeping on Heliod!
6. Gravebreaker Lamia
The Lamia is a powerful tool for decks that enjoy creatures in the graveyard, such as reanimation. There are only a handful of these effects that have ever been printed! Yet I still haven't seen many decks that care about reanimation and the graveyard adopt this yet. Come on now! Let's get it done!
5. Demon of Loathing
Flying. Trample. 7/7. With its two evasive keywords, Demon of Loathing is very hard to stop. A traditional blocker such as Fog Bank will only suck up two damage when it blocks a trampler. A grounded blocker like Indomitable Ancients will only look up as it flies over. It's hard to stop with a flyer (or reacher) that can also absorb 7 damage! Even Akroma, Angel of Wrath is just 6/6 pro-black, and this will survive damage and trample over for one. Why does that matter? Its ability to force a sacrifice on the damaged foe!
When combined with the likelihood of smashing, it's going to hit and it's going to force a trigger. Every time I've swung with this, it's connected, save once. Once my foe controlled Silklash Spider, and then blocked and activated it for five damage to flyers and they killed each other. Otherwise, it's always connected for that sweet trigger of kill-ery. So why aren't you dropping its beats it like you should be? Drop them!
4. Nylea, Keen-Eyed
Of the new wave of Gods, none are getting play like they should. I rate Nylea, Keen-Eyed to be the best due to its card drawing tendencies. Given how many Green decks run large numbers of dorks, you'll be likely to hit. Dropping the cost of your creatures is also pretty nifty and keen and cool.
It's a simple set of statements:
- Green loves creatures.
- Nylea loves creatures.
- Nylea loves Green.
- Players love creatures
- Players love Green.
So why don't people love Nylea?
3. Sphinx Mindbreaker
Ever since Millstone was printed in Antiquities, milling people was the name of sending someone's library to the bin. It also began a love affair of alternate winning conditions as people love winning by forcing their foe's library to drop to zero. Each Milling effect weakens the opponent's library thus reducing their options for cards like Demonic Tutor. I love milling a foe down to where they cannot find two basics for the Cultivate they just cast! Unlike most milling effects, the Sphinx Mindbreaker doesn't require you to commit to a card that doesn't impact the battlefield like Glimpse the Unthinkable. But this? It does! A 6/6 flyer is on curve at seven mana and brings a Glimpse the Unthinkable to the table when it arrives. It's in a color that loves blink effects like Ghostly Flicker as well as self-bounce to recast it. Here you don't have to sacrifice a creature or similar card that's great at blocking or swinging for your milling effect! Why aren't you running it? No idea!
2. Allure of the Unknown
I've talked positivity about Rakdos's Fact or Fiction in the past, and I'll do so again because this card is still not getting the play it deserves. This is the best card in the set for Commander and other multiplayer formats. Its political ability is strong. I've used it to gang up on a stronger third person by choosing a mutual ally of the moment. They get a removal spell for the problem. I get a handful of cards (literally). Everyone wins. Well, save for the one being ganged up on, but that's what happens when you play the Consecrated Sphinxes of Magic. Meanwhile your dork is dead and I am going to likely win the game. Muahaha!
Play this more.
1. Nyx Lotus
Nyx Lotus is amazing. It can tap for three or five colored mana repeatedly. In any build where devotion is likely, this is amazing. That limits it to one or two colors, but it's great there, and plays nicely. While my experience is great with it, no one else is running it. I've seen new builds of mono-colored Commander without, even though it's strong there, just as it is in many another decks with similar infrastructure. Any deck that runs Nykthos, Shrine to Nyx will benefit from this as well!
And there we are! That's my look at 10 cards from Theros Beyond Death that haven't been given the play they should have. What do you think of my list? Anything in here that you forgot about or agree with? Anything getting a lot of play at your kitchen table? Just let me know!
And have a safe dayseven