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Innistrad: Midnight Hunt Standard Set Review - Blue


We went over the White cards of Innistrad: Midnight Hunt yesterday, make sure to check that out. Today we dive into the Blue cards!

I will not be going over cards that I believe will not see play in Standard and I will not be going over the Commander cards that will not see Standard play. For example, cards like Clarion Cathars and Stormrider Spirit will be omitted since they are just Limited cards and saying, "This is just a Limited card" repeatedly gets old rather fast. Do not worry though, I will be covering all the rare and mythic cards in the actual Innistrad: Midnight Hunt set. So, if you like a certain rare or mythic, it will be mentioned in the review.

Keep in mind I am rating all these cards for Standard playability. I will mention Modern applications if I believe the card has some.

Each card will be listed by color, then alphabetically by name.

Each card will be given a rating of 1-5. If a card would receive a 0, meaning it will see no play in that format ever, its rating is left off the list.

Rating | Explanation | Standard Examples

0 - Will never see play in this format (0 ratings are not listed).

1 - Unlikely to see play. (Divine Gambit)

2 - Could see fringe play, or occasional sideboard card. (Disdainful Stroke, Annul, Candletrap, Devastating Mastery)

3 - Commonly played, staple in a single deck, or frequent play in several decks. (Righteous Valkyrie, Behold the Multiverse, Check for Traps)

4 - Format staples. Sees play in multiple decks, one of the best cards in the format. (Saw it Coming, Fateful Absence, Werewolf Pack Leader)

5 - Format warping. If you are in these colors, you play that card or keep that card in mind when building decks. (Goldspan Dragon, Alrund's Epiphany, Esika's Chariot)

Now that we have that out of the way, let us begin!


Consider - 4 - Overall, a better Opt and will replace that card in older formats too. Just a solid card to consider for any Blue deck.
Curse of Surveillance
Curse of Surveillance - 2 - Commander card. Way too slow for Standard and we do not have enough curses to really make this work.
Delver of Secrets // Insectile Aberration
Delver of Secrets // Insectile Aberration - 3 - Delver will be fine in Standard but not great. Honestly it will most likely be the worst card in the decks that it is run in because it is terrible in the late game but insane early on.
Dissipate - 2 - Depending on how important it is to exile, this could see play, but Saw it Coming is the better counterspell if the meta does not care about the graveyard too much.
Fading Hope
Fading Hope - 3 - Strong way to catch back up in tempo. With Blue having access to great card draw like Expressive Iteration and Memory Deluge, Fading Hope has a real chance to see play.
Grafted Identity
Grafted Identity - 2.5 - Sacrificing a creature can be a big cost. Could see play in a ub sacrifice deck, maybe alongside Eyetwitch and/or Shambling Ghast.
Lier, Disciple of the Drowned
Lier, Disciple of the Drowned - 2.5 - Could see some fringe play. Untapping with Lier could be game over if you are playing against a urdeck with a lot of burn spells!
Malevolent Hermit // Benevolent Geist
Malevolent Hermit // Benevolent Geist - 3.5 - Hermit is amazing at protecting your spells, in a tempo deck, or even the control mirror match. Be ready to see this grumpy mug everywhere in blue decks.
Memory Deluge
Memory Deluge - 4.5 - Standard's new Dig Through Time! Extremely powerful card that if you can flashback, the game is basically over.
Patrician Geist
Patrician Geist - 2 - Too small and too slow in my opinion, we also do not have nearly enough spirits to make a spirit's deck in Standard.
Poppet Stitcher // Poppet Factory
Poppet Stitcher // Poppet Factory - 2 - Most overhyped card in the set. Yes, it is great if you play it than cast Alrund's Epiphany afterward, but if you are casting Alrund's Epiphany and have any nonland permanent in play, it's going to be great.
Suspicious Stowaway // Seafaring Werewolf
Suspicious Stowaway // Seafaring Werewolf - 3 - A better Looter il-Kor. Great way to filter your hand and fuel the graveyard. Love it for control mirrors, especially if played early because it will flip so fast.
Sludge Monster
Sludge Monster - 1 - This is Oko's cousin. In fact, you can see an elk in the background! Fun card but too much mana for the affect in Standard.
Spectral Adversary
Spectral Adversary - 3 - Solid for a tempo deck if there is one, the kicker ability is not too great though. Not the best one in the cycle by any means.
Triskaidekaphile - 2 - I remember when a card like Azure Mage was excellent in a control deck or, at the very least, the sideboard of control decks. Long gone are those days since you won't have time to activate the ability unless you are playing against another control deck. Seems fine in the sideboard for that exact reason.

Top 5 Blue Cards

  1. Memory Deluge
  2. Consider
  3. Malevolent Hermit // Benevolent Geist
  4. Delver of Secrets // Insectile Aberration
  5. Fading Hope

Blue got a lot of dig cards and card advantage in Memory Deluge and Consider. I also really love Malevolent Hermit in the main deck of Blue decks and the sideboard. I can really see it seeing play in both. Not as high on Delver of Secrets, but it is hard to rate a 3/2 flier lower than what I already have. Obviously, the card is better in older formats, but Delver turn one is always going to be a threat that needs to be dealt with right away!

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Tomorrow we will go over the Black and multicolored cards, do not miss it! As always, thanks for reading.

Ali Aintrazi

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