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Ever since Dominaria hit Standard, players have been looking for the best Karn, Scion of Urza deck. There's a lot of questions to be answered about which abilities you should be trying to prioritize. Are the card advantage abilities good enough on their own? Or should you be trying to leverage the artifact synergies and treat Karn as a Gideon, Ally of Zendikar? Early indications are that both methods are correct, but that it's harder to find a shell that lets you go all-in on Artifacts. That said, it looks like Raphaell has found a way to do it and in style:

The Antiquities War
Construct. Tribal. Who would have thought that, of all the things you can name with Metallic Mimic, construct would be the one that we'd see in Standard? Looking at this deck though, you can see the power that you gain by committing to this kind of plan.

Bomat Courier gives you early pressure and late-game card advantage. Foundry Inspector and Chief of the Foundry are additional lord-esque effects that let you do unfair things. Scrapheap Scrounger and Scrap Trawler give you card advantage in late games. On top of all that, Karn is going to be making 4/4 tokens on the regular and you get to use The Antiquities War as card advantage plus an Overrun.

And this is without really committing to any colors. There are other variations of this deck that lean on Verdurous Gearhulk and Winding Constrictor as well as Adventurous Impulse to smooth your mana and give you more consistent access to the more powerful creatures in your deck.

The important lesson here is that Karn isn't just for midrange and control decks. He is a powerful curve-topper for aggressive decks that leverage artifact synergies. If it wasn't clear at first that there were enough cheap, aggressive artifact creatures to support this type of strategy, it certainly is now.

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