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A Gift for the Madcap

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It's been a couple of weeks since we've seen God-Pharaoh's Gift put up a strong performance in Standard. Abrades are on the decline as players are trying to fight more controlling strategies like Esper and Nexus of Fate decks, which makes it a great time to try to bring artifact-based strategies back into the metagame. If you're looking for a fresh take on God-Pharaoh's Gift, Habs11 has you covered:


Combustible Gearhulk
This is an exciting take on this archetype that's specifically built to fight against the Red-Black midrange decks and Steel-Leaf Stompy decks. You've got no Angel of Invention to grind out advantages, and are instead all about reanimating Gearhulks and Meteor Golems. Noxious Gearhulk is a great way to swing the board in your favor, and Combustible Gearhulk either stocks your graveyard full of giant monsters or helps you transition to a point where you can cast your giant threats. Meteor Golem serves as a way to ensure that you can get cards like Teferi, Hero of Dominaria and Heart of Kiran off of the battlefield as soon as your God-Pharaoh's Gift trigger resolves, rather than depending on a combat step.

The key difference about this deck is that it includes a high density of artifact threats. This enables you to utilize Madcap Experiment as pseudo-copies of Refurbish. Either you'll hit a God-Pharaoh's Gift and start grinding out your value or you'll find one of your giant artifact monsters.

As Mono-Red and Red-Black are still the most popular decks in Standard, the sideboard plan is set up to absolutely demolish those decks. You've got Cataclysmic Gearhulk to reset the board, Chandra's Defeat to control the board, and Sunscourge Champion to keep your life total out of the red zone alongside Noxious Gearhulk. If you're expecting a ton of Red decks and minimal copies of Abrade, this seems like a fun take on God-Pharaoh's Gift for the current Standard format.

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