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Burning Spirit


In recent weeks, Bant Spirits has used Supreme Phantom to launch itself to the top of the Modern metagame. The combination of creatures that counter spells, provide protection, and lords paired with Noble Hierarch and Collected Company is a powerful combination for most fair decks to deal with. That said, Spirits can struggle somewhat against more explosive, unfair strategies because of how dependent they are on a limited number of lords to effectively race. This build of spirits by wildabeast49 looks to change that:

Eidolon of the Great Revel
No value-engine or acceleration necessary. This is a deck that knows what it's about, and that is to always be racing. There are a number of cards that strongly indicate how this deck has changed the posture of the tempo-builds of Spirits. Eidolon of the Great Revel forces the games into racing situations, where each player tries to deal enough damage to lock their opponent under Eidolon. Remand is an incredible counterspell when you only expect the game to last a handful of turns. Lightning Helix over Lightning Bolt clearly states that this deck expects the three life to be super relevant.

The idea here is similar to the Bant Spirits decks, but you've given up your acceleration and value engine for cards that are more aggressive. Boros Charm, Lightning Helix, and Eidolon of the Great Revel want the game to be over, not setting up positions where your opponent has to play around Collected Company and other flash spirits.

If your metagame features primarily control decks and non-interactive decks, the maybe this is the version of spirits you've been looking for: something more aggressive and punishing rather than slower and interactive.

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