Hello, everyone! Since its debut in Ravnica Allegiance, Hero of Precinct One has seen considerable play in tournament decks. The usual place to find it is in Esper Hero decks, but I have for you a few non-Esper decks this week that show that this Human Warrior can be a real hero in other color combinations as well. Let's get started.
We'll start off this week by taking a look at Bant Hero, a deck that saw some play around the time War of the Spark came out. The latest build has a few key cards from Theros Beyond Death that really pack a punch. Let's take a look at the deck:
Bant Hero | THB Standard | ILike2Lose, aetherhub.com user
- Creatures (19)
- 3 Deputy of Detention
- 3 Dream Trawler
- 3 Elite Guardmage
- 3 Frilled Mystic
- 3 Uro, Titan of Nature's Wrath
- 4 Hero of Precinct One
Since every other spell in this deck is multicolored, Hero of Precinct One should be able to create quite a force of 1/1 Human creature tokens for you. You can use those tokens a chump blockers, as a way of keeping your life total high. Alternatively, you could save those tokens to block an opponent's creature with multiple blockers as a means of creature removal. You could also choose to save those Humans you've created for a few turns while you build up an army that you can use to swarm your opponent. The choice is yours.
Ultimately, you'll be able to cast your heavy hitters from Theros Beyond Death, Dream Trawler and Uro, Titan of Nature's Wrath. By casting Uro earlier in the game, you'll be able to add a bit of life to your life total while drawing a card and ramping your mana. You'll then have access to Uro later in the game when you can return it to the battlefield via its escape ability. Dream Trawler is another efficient finisher for this deck, allowing you to gain back valuable points of life you've lost while taking large chunks of your opponent's life total by attacking with evasion. Dream Trawler is also very difficult for most opponents to destroy thanks to its ability to gain hexproof.
Another card I love playing is Deputy of Detention. Against certain decks, this Vedalken Wizard is able to singlehandedly deal with multiple creatures with ease. Keep in mind that Deputy of Detention isn't limited in exiling only creatures, though. It can exile any nonland permanent your opponent controls. Enchantments like Wilderness Reclamation and artifacts like Lucky Clover are all fair game for this deputy to detain.
The next deck I have for you is a Jeskai deck that combines a bunch of outlaws with a couple of different heroes to form a fun control deck. Let's take a look at it:
Jeskai Heroes | THB Standard | BeyondMemphis, aetherhub.com user
- Sorceries (3)
- 3 Deafening Clarion
- Enchantments (3)
- 3 Outlaws' Merriment
As I mentioned earlier, this deck includes a couple of different heroes. As expected, the first one is Hero of Precinct One. The other hero is Hero of the Nyxborn. Hero of the Nyxborn creates a 1/1 Human token when it enters the battlefield, so it helps with your plan to create a huge Human army. While there are no spells that you'll want to target Hero of the Nyxborn with, you might still be able to win the game by casting Depose or Ral's Outburst on Hero of the Nyxborn to pump all of your other creatures with the +1/+0 bonus. It won't happen often that you'll be able to do this, but it will be something worth remembering when it does.
One other "hero" in this deck is Haktos the Unscarred. This Magic equivalent of Achilles has the potential to deal out a ton of damage if you're lucky. Since the protection Haktos gains is determined randomly, he will either be an MVP for your team, or very ineffective. Assuming you're lucky and Haktos has protection from permanents your opponent has in play and their spells in hand, it only takes attacking for a few turns in order for you to put the game away.
In addition to the heroes in this deck, there are also outlaws. With Outlaws' Merriment, you'll be able to create additional random-sized Human tokens each turn. The fact that these tokens are not just 1/1's offers you a little more protection from larger creatures your opponent might control.
The creator of this deck, BeyondMemphis, indicated that they've only played 20 games with this deck so far, and that they've gone 17-3 with it. With a record like that, I'm excited to build this for myself on Magic Arena and try it out.
Hero Rienne | THB Standard | SoilnRock, aetherhub.com user
- Creatures (16)
- 2 Aurelia, Exemplar of Justice
- 2 Gruul Spellbreaker
- 2 Rienne, Angel of Rebirth
- 2 Trostani Discordant
- 4 Hero of Precinct One
- 4 Knight of Autumn
- Instants (10)
- 2 Collision // Colossus
- 2 Integrity // Intervention
- 2 Justice Strike
- 2 March of the Multitudes
- 2 Pledge of Unity
Rienne, Angel of Rebirth was the Buy-a-Box promo for Core Set 2020. As a legendary Naya creature, I'm used to seeing Rienne played in Commander decks, but she rarely is seen in any Standard decks. When paired with Hero of Precinct One, you'll be able to maximize the amount of bonus things you get when you cast multicolored spells. Rienne offers a +1/+0 bonus to all other multicolored creatures you control. Because of this bonus, you can often block larger creatures, even if it would destroy your creature. Thanks to Rienne's additional ability, those other multicolored creatures will be returned to your hand at the beginning of the next end step, allowing you to block (or attack) with them again and again.
This deck is able to mass produce tokens thanks to March of the Multitudes. This spell creates a variable amount of 1/1 Soldier creature tokens with lifelink. Additionally, Trostani Discordant creates two additional 1/1 Soldier tokens with lifelink, plus also provides a +1/+1 bonus to all of your team sans Trostani. Your tokens (as well as your other creatures) can also be buffed by Ajani, the Greathearted. Ajani's -2 loyalty ability will put a +1/+1 counter on each creature you control. As you can see, your lowly 1/1 token creatures have the potential to become quite threatening thanks to all of these bonuses.
The final card I want to talk about is Pledge of Unity. This instant spell has a converted mana cost (CMC) of three, but it can totally wreck things for your opponent when you play it. It puts a +1/+1 counter on each creature you control. In addition, you gain one life for each creature you control. If you play this after creating a huge amount of tokens with March of the Multitudes, you can create a game state in which your opponent will survival difficult. The additional life will make it more difficult for your opponent to win quickly since your forces have also become larger and more effective blockers.
Hero of Precinct One is a very versatile card. In nearly any deck that features a majority of spells that are multicolored, Hero of Precinct One will pull its weight by creating you a steady supply of 1/1 Human creature tokens. How you use those tokens is up to you, but they should allow you to either stretch a game out so you'll have time to deploy one of your finishers or attack with a huge force of attackers in one fell swoop.
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below or email me directly at firstname.lastname@example.org. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
- Mike Likes