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Four New Standard Brews with Outlaws of Thunder Junction

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Hello everyone. Outlaws of Thunder Junction is now fully spoiled and, if you're like me, you're anxious to begin brewing with these brand-new cards. But, these new cards haven't been released yet. So, if you're looking for a new deck to play at your local Friday Night Magic event, I've got you covered. This week I have four new decks for you to play until Outlaws of Thunder Junction cards are in the wild. Let's get started!

Four New Standard Decks with Outlaws of Thunder Junction

Temur Extra Turns

We'll start things off this week with a deck that wants to take all of the turns.

The main goal of this deck is to take multiple turns in a row with the help of Alchemist's Gambit. You'll want to cast this using seven mana for its cleave cost, otherwise you might end up losing the game before you're able to take care of your opponent. However, just getting extra turns doesn't accomplish much if you don't have a plan to reduce your opponent's life total to zero.

That's where a couple of spells come in. First, you can cast Seize the Storm to create an Elemental creature token that is substantially sized. Having a copy of Chandra, Hope's Beacon on the battlefield. Chandra has a static ability that allows you to copy any instant or sorcery spell you cast, but only once per turn. You can also create copies of permanents that your opponent has in play with Doppelgang. Beating them with copies of their own creatures can certainly feel very sweet.

Jund Artifacts

Next, let's take a look at a deck featuring some synergy between its creatures and artifacts.

Teething Wurmlet can be a very important one-drop for this deck. Whenever an artifact enters the battlefield under your control, you'll gain 1 life. You'll also get to place a +1/+1 counter on Teething Wurmlet if it's the first time this ability has happened each turn. Teething Wurmlet also gains deathtouch as long as you have three or more artifacts in play.

Luckily, this deck has a few different ways of creating artifact tokens. Sentinel of the Nameless City will create a Map token when it enters the battlefield and each time it attacks. Bloodtithe Harvester and Voldaren Epicure both create Blood tokens when they come into play. Finally, Bonehoard Dracosaur will either create a pair of 3/1 Dinosaur creature tokens, a pair of Treasure tokens, or one of each, at the beginning of your upkeep. That should result in having a lot of different artifacts for you to use.

Esper Exile

The next deck I have features a lot of ways to exile your opponents' threats.

This control deck utilizes a lot of different spells to deal with threats the opponent casts, including a lot that will exile those threats. March of Otherworldly Light, Temporary Lockdown, Outrageous Robbery, Deadly Cover-Up, Soul Search, No More Lies, and The End all exile your opponents cards, removing them from play permanently.

By removing most, if not all, of your opponent's threats, you'll be able to control the game with the abilities of the planeswalkers in this deck. Liliana of the Veil and The Wandering Emperor have abilities that offer you additional means of dealing with your opponents creatures. The Wandering Emperor can also create 2/2 Samurai creature tokens that you can use to attack your opponent, giving you extra ways of defeating your opponent.

Mardu Reanimator

The final deck I have for you wants to return awesome creatures from the graveyard to the battlefield. Let's check it out.

Invasion of Tolvada is key. When it enters the battlefield, you'll be able to return any nonbattle permanent from your graveyard to the battlefield. One of the best cards you can return with this is Portal to Phyrexia. Cheating this artifact into play forces your opponent to sacrifice three creatures, plus you'll get to return a creature card from any player's graveyard to the battlefield at the beginning of your upkeep.

In the event that your opponent doesn't have any good creatures in their graveyard, this deck brings its own heat. Etali, Primal Conqueror, Toxrill, the Corrosive, Vein Ripper, or Trumpeting Carnosaur are all great creatures found in this deck that can be reanimated. Get them into your graveyard with the help of Bitter Reunion, Collector's Vault, or Bitter Triumph, then cheat them into play without needing to use your mana to cast them.

Wrapping Up

With any luck, I hope to bring you some fresh brews next week featuring cards from Outlaws of Thunder Junction. Until then, though, you can try out any of these decks, which all look powerful and super fun to play.

What do you think of these decks? Feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes


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