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Brew of Legend


Hi, everybody! Now that War of the Spark is Standard legal, we're beginning to see just how impactful these new cards are. As usual, I have a few decks for you this week that showcase some of these new, impactful cards. Let's get started.

Ral, Storm Conduit

The first deck I have for you this week features Ral, Storm Conduit. Let's take a look at the deck:

Ral, Storm Conduit
Ral, Storm Conduit has a ton of potential in Standard. His triggered ability that allows you to deal one point of damage to an opponent (or one of their Planeswalkers, if you'd prefer) works wonderfully in conjunction with his -2 loyalty ability. With the amazing assortment of instants and sorceries currently in Standard, Ral can clean up an opponent's side of the battlefield in a hurry. Plus, this deck features a way to instantaneously win the game thanks to an infinite combo.

For those of you that haven't already seen it, the infinite combo requires you to have Ral, Storm Conduit on the battlefield. You then want to cast a cheap instant like Opt or Shock. Next, you'll cast the Expansion half of Expansion // Explosion, targeting your cheap instant. The next step is to cast a second Expansion, this time targeting the first Expansion, which will create a copy of the first Expansion. Use this copy to target the first Expansion, which creates another copy. Continue creating copies of the first Expansion until Ral has done lethal damage to your opponent with his triggered ability.

Even without using the infinite combo, this deck has more than enough potential to shut an opponent down. Using Ral's -2 loyalty ability to create a copy of the next instant or sorcery you cast can prove to be lethal even if you only have one copy of Expansion // Explosion in your hand. Doubling the damage from Explosion could be enough to drop your opponent's life to zero. Getting two copies of an uncounterable Banefire can also do the trick. Maybe your opponent has built up an army that is breathing down your neck. Getting two copies of Deafening Clarion should be enough damage to destroy nearly any threat your opponent has. Finally, when all else fails, dealing six points of damage to your opponent by copying a Lightning Strike can be what you need to win. Sounds like fun to me.

Tezzeret, Master of the Bridge

The next deck I have for you features Tezzeret, Master of the Bridge (along with a few other new Planeswalkers). Let's take a look at it:

Tezzeret, Master of the Bridge
With this deck, you'll want to get Saheeli, Sublime Artificer into play quickly. That will allow you to begin building an army of Servo tokens every time you cast a removal spell or another Planeswalker. Those Servo tokens pair up nicely along with the Construct tokens that Karn, Scion of Urza creates. Once you have a fair amount of tokens on the battlefield, it's time for Tezzeret, Master of the Bridge to make his appearance. It's quite possible with a couple of activations of his +2 loyalty ability for you to win the game without ever attacking your opponent. If that's not an option, make sure you get powerful artifact creatures like Gate Colossus or Meteor Golem from your sideboard by using Karn, the Great Creator's -2 loyalty ability. You'll be able to cast these creatures easier with Tezzeret's static ability providing them affinity for artifacts.

One thing to remember is that Ritual of Soot is not a spell you'll want to cast unless you absolutely need to. Since creature tokens have a converted mana cost of zero, you'll destroy any Servo or Construct tokens you've created. Unless you're likely to die unless you cast it, Ritual of Soot is not to be cast unless you're certain you can recover from it more easily than your opponent can.

Krenko and Feather

The final deck I have for you features both Feather, the Redeemed and Krenko, Tin Street Kingpin. Let's take a look at the deck:

Feather, the Redeemed
A lot of people have been excited to build a deck featuring Feather, the Redeemed. Her ability to allow you to return to your hand an instant or sorcery that you've cast that targets a creature you control pairs up nicely with Dreadhorde Arcanist. With the Arcanist, you can cast a spell from your graveyard and, as long as it targets a creature you control, it will end up back in your hand at the beginning of the next end step thanks to Feather.

Krenko, Tin Street Kingpin allows you to get a lot of value out of the cheap instant and sorceries in the deck. Not only are you able to pump up Krenko into a worthy attacker, but you'll also be getting a ton of Goblin tokens to boot. In addition, with Feather on the battlefield, you can do it every turn. I call that value.

Wrapping Up

Innovation abounds currently in Standard. Right now, there are tons of decks that I want to try out, and that's exactly what makes the first few weeks after a new set releases so much fun.

What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at mikelikesmtg@gmail.com. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!

- Mike Likes