Hello everyone. I don't know about you, but I'm having a lot of fun trying out new decks featuring cards from Streets of New Capenna. This week, I have a few more decks that you can use for fun against your friends or at your local Friday Night Magic tournament. Let's get started.
The first deck I have for you is a Cabaretti deck that gains bonuses as it gains you extra life. Let's take a look at the deck.
Naya/Cabaretti Lifegain | SNC Standard | powrdragn, aetherhub.com user
- Creatures (24)
- 1 Kor Celebrant
- 3 Trelasarra, Moon Dancer
- 4 Fleetfoot Dancer
- 4 Gala Greeters
- 4 Luminarch Aspirant
- 4 Lunarch Veteran
- 4 Voice of the Blessed
This deck features multiple ways of gaining life. Kor Celebrant will give you four points of life when it or another creature enters the battlefield under your control. Fleetfoot Dancer has lifelink, which can be a repeatable way of gaining extra life. Gala Greeters and Lunarch Veteran both can gain you life when another of your creatures enters the battlefield. By using these effects, you'll be able to gain quite a bit of extra life.
That extra life also allows you access to many different abilities. Trelasarra, Moon Dancer gets a +1/+1 counter each time you gain life, plus you get to scry one card from your library. Voice of the Blessed also gains a +1/+1 counter when you gain life, plus it gets more benefits once it has four or more +1/+1 counters on it. All of these +1/+1 counters can allow you to gain the upper hand on the battlefield.
Both of your planeswalkers in this deck can also help you out a lot on the battlefield. With The Wandering Emperor's +1 loyalty ability, you'll get to put a +1/+1 counter on one of your creatures. Elspeth Resplendent also has a very useful +1 loyalty ability. With it, you'll put a +1/+1 counter on one of your creatures, plus you get to put a counter on it that will give it flying, first strike, lifelink, or vigilance. That lifelink counter will allow you to stay on theme with what this deck has planned.
Next, I have a deck for you that attempts to make the most out of Arcane Bombardment. Let's check it out.
Arcane Bombardment | SNC Standard | LegenVD, aetherhub.com user
- Enchantments (4)
- 4 Arcane Bombardment
Arcane Bombardment is a new enchantment that offers you a way to cast spells for free. When it is in play, you'll be able to exile an instant or sorcery card from your graveyard at random when you cast your first instant or sorcery spell of the turn. You'll then copy each card that you've exiled with Arcane Bombardment and be able to cast each of these copies for no mana. Like all of the cards that Wizards of the Coast has made in the past that allow you to cast spells for free, Arcane Bombardment has the potential to be busted.
This deck features quite a bit of creature removal. Demon Bolt will deal four damage to a creature or planeswalker. Burn Down the House will deal five damage to each creature and planeswalker on the battlefield. Strangle will deal three damage to a creature or planeswalker. With all of these spells, you should be able to keep the battlefield relatively clear of threats. Magma Opus and Play with Fire can also be played to deal damage to any target, so once the battlefield is empty, direct these at your opponent.
Since there are no creature spells in this deck, you'll need to rely on instant and sorcery spells to deal damage directly to your opponent in order to win. You can also animate Den of the Bugbear to attack with. Doing this will also create a 1/1 Goblin creature token. You also have Burn Down the House, which can create a trio of 1/1 Devil creature tokens that you can attack with. These tokens will also deal one point of damage to any target when they die, so they're great chump blockers.
The final deck I have for you is a mostly creature-based deck that's very, very aggressive. Let's take a look at the deck.
Riveteers Aggro | SNC Standard | HelloGoodGame, aetherhub.com user
- Creatures (34)
- 3 Halana and Alena, Partners
- 3 Kalain, Reclusive Painter
- 4 Bloodvial Purveyor
- 4 Devilish Valet
- 4 Jaspera Sentinel
- 4 Lizard Blades
- 4 Prosperous Innkeeper
- 4 Reckless Stormseeker // Storm-Charged Slasher
- 4 Ziatora's Envoy
- Instants (2)
- 2 Snakeskin Veil
Ziatora's Envoy is a 5/4 creature with trample. Because of having trample, you will often be able to trigger Ziatora's Envoy's ability that happens when you deal combat damage to your opponent, even if you are blocked by your opponent. Dealing this damage will allow you to look at the top card of your library and play that card if it is a land. If that card is a spell, you can cast it for free if that spell's mana value is less than or equal to the amount of damage you dealt to your opponent. If you do neither of these things, you can put that card into your hand. That equates to value no matter what option you're able to choose.
In order to make Ziatora's Envoy even better, you can attach Lizard Blades to it. This will provide Ziatora's Envoy with double strike. You'll then have two opportunities to utilize Ziatora's Envoy's ability, playing up to two lands, casting up to two spells, drawing two cards, or a combination of these possibilities. If you manage to cast a creature spell after dealing first strike damage and you have a copy of Devilish Valet in play, the power of Devilish Valet will double before it deals damage during the normal damage phase. This can add up to quite a bit of damage very quickly.
This deck also has the capability of powering up its creatures with a ton of +1/+1 counters. Kalain, Reclusive Painter, Halana and Alena, Partners, and Snakeskin Veil will all contribute +1/+1 counters to your creatures. These counters are best utilized on Ziatora's Envoy and Devilish Valet, but feel free to give them to any member of your force. You can also boost your creatures' power with temporary bonuses. Reckless Stormseeker // Storm-Charged Slasher gives a +1/+0 bonus to any of your creatures, while Bloodvial Purveyor can get a massive bonus if your opponent has Blood tokens in play. Through a combination of these power bonuses, double strike, and haste, you should have no problem defeating your opponent before they can muster their defenses.
Whether you choose to play a deck with no creatures, or lots of them, our current Standard environment has something you can enjoy. While I'm normally an aggro deck player, I have to admit that the Arcane Bombardment looks like it would be a ton of fun to play.
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!