Hello everyone. Now that the Dominaria United previews have finished, I'm ready to build some new decks to play. Unfortunately, there's still a couple of weeks until these cards will be in my hands, so I'm looking at decks that I can play before rotation happens one more time. Let's get started with our first deck.
We'll start this week with a deck that loves to create creature tokens. Let's take a look at the deck.
Mardu Tokens | SNC Standard | MtgMalone, aetherhub.com user
- Planeswalkers (8)
- 2 Kaya, Geist Hunter
- 2 Lolth, Spider Queen
- 2 Sorin the Mirthless
- 2 The Wandering Emperor
- Enchantments (11)
- 2 Stensia Uprising
- 3 Rabble Rousing
- 3 The Meathook Massacre
- 3 Wedding Announcement // Wedding Festivity
- Lands (24)
- 1 Mountain
- 2 Plains
- 3 Swamp
- 3 Blightstep Pathway // Searstep Pathway
- 3 Brightclimb Pathway // Grimclimb Pathway
- 3 Haunted Ridge
- 3 Needleverge Pathway // Pillarverge Pathway
- 3 Shattered Sanctum
- 3 Sundown Pass
Creature tokens abound in this deck and there are numerous ways of creating them. Wedding Announcement // Wedding Festivity has been a staple for most decks creating tokens for a while, and it's included in this deck as well. Stensia Uprising is another consistent source of creature tokens. Rabble Rousing acts as both a means of creating additional creature tokens whenever you attack as well as a way to sneak a card into play without having to pay its mana cost.
In addition to the previously mentioned enchantments, creature tokens can also be created by each of the planeswalkers in this deck. The Wandering Emperor can create a 2/2 Samurai creature token with vigilance. Sorin the Mirthless can create a 2/3 Vampire creature token with flying and lifelink. Lolth, Spider Queen creates a pair of 2/1 Spider creature tokens with menace and reach. Finally, Kaya, Geist Hunter has an ultimate ability that can create a ton of 1/1 Spirit creature tokens with flying. She can also double the amount of creature tokens you would create during the turn with her -2 loyalty ability.
All of these creature tokens can help you win games easier. They can allow you to go wide, attacking even in the face of many defending creatures. They can also help you by chump blocking, giving you extra time to reach the ultimate abilities of Sorin and Lolth. You can also tap them to help reduce the cost of Explosive Singularity, which can often be the final amount of damage you need to finish off your opponent. Finally, if you have The Meathook Massacre in play, you can push through damage by attacking, and even if your opponent blocks, your opponent will still lose life.
Next, I have a Black and White deck featuring the Vampire tribe. Let's take a look at it.
Orzhov Vampires - SNC Standard | Sonio, aetherhub.com user
- Creatures (15)
- 2 Henrika Domnathi // Henrika, Infernal Seer
- 2 Nighthawk Scavenger
- 2 Nullpriest of Oblivion
- 3 Edgar, Charmed Groom // Edgar Markov's Coffin
- 3 Evelyn, the Covetous
- 3 Welcoming Vampire
Edgar, Charmed Groom // Edgar Markov's Coffin takes center stage in this deck by providing other Vampires you control a +1/+ bonus. That will likely put a big target squarely on the back of Edgar, making him an obvious choice for your opponent to cast their removal spells on. But old Edgar isn't that easy to kill, and when he 'dies' you'll simply transform him into Edgar Markov's Coffin. This artifact will create a total of three 1/1 Vampire creature tokens with lifelink before transforming back into Edgar, Charmed Groom.
Aiding Edgar is Evelyn, the Covetous. She will exile the top card of your opponent's library whenever Evelyn or another vampire enters the battlefield under your control. Then, once per turn, you'll be able to play one of those exiled cards, spending mana as though it were any color if it's a spell to cast. There're few things worse than losing the game by taking lethal damage from one of your own creatures.
This deck includes a ton of creature removal spells, helping you attack easier. Vanishing Verse will exile a mono-colored permanent, regardless of that card's type. Rite of Oblivion will exile any nonland permanent. Further adding to the number of spells that will exile your opponent's threats, you have March of Otherworldly Light. There's also March of the Wretched Sorrow, which is both a removal spell and a means of gaining extra life.
The final deck I have for you this week has no problem overpowering its opponent with huge creatures. Let's take a look at the deck.
Simic Ramp | SNC Standard | AverageGamer, aetherhub.com user
- Creatures (21)
- 2 Koma, Cosmos Serpent
- 3 Battle Mammoth
- 4 Neverwinter Dryad
- 4 Reservoir Kraken
- 4 The Tarrasque
- 4 Topiary Stomper
- Enchantments (4)
- 4 Fight Rigging
Huge creatures are the name of the game with this deck. Battle Mammoth is a 6/5 creature that has trample, allowing you to push through damage even if your opponent blocks. It also offers you a way to draw additional cards if your permanents are targeted by your opponent's spells or abilities. Reservoir Kraken is another huge creature with trample. While your opponent might not allow you to attack with it often, you'll end up creating 1/1 Fish creature tokens that are unable to be blocked. These tokens will allow you to get through damage on future turns.
Two other huge creatures are included in this deck. The Tarrasque is a massive 1/1 creature with haste. Whenever it attacks, it will fight a creature your opponent controls. By fighting that creature, you'll be more vulnerable to being blocked and destroyed, but you'll also weaken your opponent's defenses. Koma, Cosmos Serpent can also help reduce your opponent's defenses. Koma will create 3/3 Serpent creature tokens that you can sacrifice to tap a target permanent. By tapping your opponent's creatures that are able to defend, you open the doors to allow your creatures to deal their full damage to your opponent.
All of these huge creatures require a fair amount of mana in order to be played. This deck includes a couple of ways to help ramp up your mana. Neverwinter Dryad can be sacrificed to put a basic Forest card from your library onto the battlefield tapped. Similarly, Topiary Stomper will put any basic land from your library onto the battlefield tapped when it enters the battlefield. By casting both of these creatures, you'll ensure that you have the mana needed to cast those other larger creatures earlier in the game than usual.
With Standard rotation imminent, there's not much time to give these decks a shot. If you try any of them out, let me know how you did with them in the comments below. Be sure to come back next week to see some decks you can build that survive rotation.
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!