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Crimson Vow Limited Set Review: Multicolor

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Welcome back to the final day of the Crimson Vow Limited Set review. Today we are doing the most exciting cards in the set - the multicolored!

This article is the last of four, and in it I will be evaluating every multicolored card - scoring them on a scale of 1-5. These ratings are purely based on Limited formats and have no bearing on Constructed play. I would also like to note these ratings are based on how I believe the card will perform in an AVERAGE Sealed or Draft deck. Often this means a lower score for cards with great potential in a highly synergistic deck.

Rating - Explanation

1- Ideally not making the cut in any of my Limited decks.

2- Not good, but a necessity for curve filling and smoothing out draws.

3- Value cards I am happy to fill my deck with.

4- Cards to get excited about and Premium Removal.

5- Reserved for cards that will win the game if left unanswered.

Multicolored

Ancient Lumberknot
Ancient Lumberknot - 3 - This is a sweet build around card. We have seen abilities like this before but not attached to a creature. There is literally a butt deck in the format. You can throw butts at people. I love it.
Anje, Maid of Dishonor
Anje, Maid of Dishonor - 4.5 - Getting to play Anje is one of the best things a vampire deck can be doing. This card offers draw smoothing and reach - on top of being a well above rate creature herself. Being able to sacrifice both Blood tokens or other creatures makes for a very fast clock. This card is great!
Bloodtithe Harvester
Bloodtithe Harvester - 3.5 - This uncommon is amazing. He synergizes well with other vampires and can have a built-in removal spell. I would play as many of these as I can get my hands on in Black / Red.
Brine Comber // Brinebound Gift
Brine Comber // Brinebound Gift - 2.5 - This ability will be strong in the disturb decks. Getting bonus 1/1s for doing what the deck wants to do anyway is a really nice bonus. Even without a ton of synergy this is still 2 1/1s for 3 mana. The floor on this card is a slightly below average 3-drop that has solid upside in the colors it's printed in.
Child of the Pack // Savage Packmate
Child of the Pack // Savage Packmate - 4.5 - I cannot believe this is an uncommon. This cute twist on Red Riding Hood does everything you want in a wolf deck. This card creates more wolves and gives them all a nice buff once transformed. If games are going long this card will be more than enough to break through those board stalls.
Dorothea, Vengeful Victim // Dorothea's Retribution
Dorothea, Vengeful Victim // Dorothea's Retribution - 3 - This build your own Geist of Saint Traft is interesting. It can only block or attack once before needing to be cast on another creature. This means it is a lot more vulnerable to removal than most of the disturb cards we have seen in the format.
Edgar, Charmed Groom // Edgar Markov's Coffin
Edgar, Charmed Groom // Edgar Markov's Coffin - 4.5 - Edgar is by far one of the biggest bombs in the set. The only reason he is not a 5 is because he needs to be on the board for some time before he starts to make a huge impact. Very few removal spells can actually remove Edgar from the board; Bleed Dry and Sigarda's Imprisonment are the only real threats.
Eruth, Tormented Prophet
Eruth, Tormented Prophet - 4 - There is a "noncreature spell" sub theme in the format and it is kinda sweet and Eruth is a great enabler for it. Needing to cast the spells that turn is often not a down side later in the game. The important thing is the deck keeps getting spells to cast without missing too many draws.
Grolnok, the Omnivore
Grolnok, the Omnivore - 3 - I would like this card a lot more if the frog did not need to survive combat to get the free card. If you are not ahead or have a way to let this attack safely this will likely end up being an expensive 3/3.
Halana and Alena, Partners
Halana and Alena, Partners - 4 - This creature does get removed easily, but when it doesn't you can expect to win games. It does need to be on the board for a few turns, and it does need other creatures to work well so make sure you play enough creatures.
Kaya, Geist Hunter
Kaya, Geist Hunter - 3.5 - As far as Planeswalkers go this one is very underwhelming. I am never cutting a Planeswalker from a deck, but this one is not so powerful I will feel bad opening it in pack three and having to pass it.
Markov Purifier
Markov Purifier - 3.5 - This might be my favorite signpost uncommon in the set. I love everything about Markov Purifier and plan to play it as often as I can. Getting to draw cards in White / Black is such an amazing feeling.
Markov Waltzer
Markov Waltzer - 3 - This is exactly the type of creature an aggressive Boros deck wants. Getting more than one of these on the board can end games out of nowhere. Definitely looking to pick these up when playing White / Red.
Odric, Blood-Cursed
Odric, Blood-Cursed - 3 - With White / Red there is likely to be some keyword synergy in the deck. Even if you only have a few keywords, this is worth playing because the creature is on rate by itself. There is a lot of menace and flying in these colors, so it is likely to hit something.
Old Rutstein
Old Rutstein - 2.5 - This creature will provide a ton of value over time. With some graveyard synergy this will be a home run. There is also a big butts theme in the format so there is some upside with that too.
Olivia, Crimson Bride
Olivia, Crimson Bride - 4 - There are a few other legendary creatures in the format, so if you can find one of them to bring back with Olivia's ability she is a home run. There are enough vampires in the format it should not be hard to find value when she is in play. This is the type of creature that will win the game if the opponent does not have an answer and will have very little impact if they do.
Runo Stromkirk // Krothuss, Lord of the Deep
Runo Stromkirk // Krothuss, Lord of the Deep - 3.5 - Only getting to put a creature to the top once means this is not likely to trigger itself when played early, but over time it might. I would not plan on transforming this often, but it is a decent card on its own and can get your best creature back from the graveyard.
Sigardian Paladin
Sigardian Paladin - 3.5 - With training in White / Green, it will not be hard to get value from Sigardian Paladin's text box. Even without much counter synergy this is still an at rate or better creature on its own.
Skull Skaab
Skull Skaab - 3 - This is the perfect card for Blue / Black. Getting to generate some return from using exploit is everything I want to be doing in these colors. This skaab is also a relevant creature type so that will also synergize well with these colors.
Torens, Fist of the Angels
Torens, Fist of the Angels - 4.5 - Torens is an absolute bomb in any creature deck. Getting to make free 1/1's with training will get out of hand really quickly. You can expect to win a lot of games where this gets to stay on the board.
Vilespawn Spider
Vilespawn Spider - 3.5 - This creature is well above rate. There is also a Green graveyard sub theme in the format that will love to have this spider. I like that there is a self sacrifice option built into the card to ensure you don't end up milling yourself.
Wandering Mind
Wandering Mind - 3.5 - Getting to dig six cards deep to find a spell is typically going to be enough to find one. There is very little down side to Wandering Mind. Two-power fliers for 3 mana are fine and everything else is just a bonus, and in this case an amazing bonus.

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