My first Mental Magic puzzle was pretty popular, so this week, we’re doing another. To recap, here are the rules:
- You have 10 mana of any color to spend each turn. This mana only empties from your mana pool at the end of your opponent’s turn, but all other mana you may generate empties as usual.
- You may cast cards in your hand as any spell of the exact same mana cost—as long as it’s not the printed card
and that spell hasn’t been cast yet this game. Hybrid spells may be cast using any valid mana cost (e.g. you may cast Grave Bramble as Kitchen Finks). You may pay life for Phyrexian mana spells, but you must use a card with the full mana cost (so Steel Sabotage can be Mental Misstep, but Darksteel Relic cannot).
- Cards outside the battlefield have all their printed characteristics. You may cast flashback spells from the graveyard as above using their flashback costs (e.g. you may cast Cancel from your graveyard as Cackling Counterpart for ).
- If a card would enter the battlefield for any reason other than being cast, you choose a permanent with the same mana cost for it to become as it enters.
Important note: For this puzzle only, I’m lifting the restriction that a given card may only be used once. For example, if you have Victim of Night and Distress in your hand, you may cast both of them as Highborn Ghoul.
Your hand contains the following cards: Crucible of Worlds, Glorious Anthem, Stromkirk Captain, and Troll Ascetic. Your library contains one card: Evermind. Your opponent controls no permanents. Using only cards in the Modern format, deal infinite damage to your opponent this turn using the rules above.
You may not assume anything about your opponent's hand or library, except that he won't do anything relevant and he's at an arbitrarily high life total. You may not use any effects that bring in cards from outside the game.
Send your solutions to nex342+puzzle at gmail dot com with the subject line “Puzzle – Mentallic Mastery”, and I’ll include the best ones in next week’s article along with the next puzzle!
Solution to Last Week’s Puzzle
It turns out it’s possible to deal infinite damage turn one on the play using cards from the Magic Online Cube. Here’s P_P’s solution:
|Play||Life||Mana||Cards in Hand|
|Gilded Lotus||1||14 × +||3|
|Genesis Wave with X=14, revealing Palinchron, Mirari's Wake, and twelve lands||1||infinite||2|