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Ten Epic Commanders from Ravnica Remastered

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Ravnica Remastered is coming out in just a few short weeks. Now that we have a full list of all the cards in the set, I thought it would be fun to take a look through some of the more interesting options for Commander! After all, each Ravnica set thus far has proved to be a wealth of favorites with regards to the format. In the early days of the format, the first block provided some of the best options for multicolored legends for the time. Then Return to Ravnica block pushed things further, showcasing where Commander was heading. We even saw a few Ravnican legends show up in non-Ravnica releases in the years after!

There's a lot to pull from, and several options I would've expected to slip in for sure - such as Grand Arbiter Augustin IV and Trostani, Selesnya's Voice - surprisingly didn't make the cut. The cards they chose from, however, provide a great selection to discuss. Today I'll be focusing on ten awesome ones to talk about and for you to try out yourself, whether you get them now, or prepare for when they're reprint soon in Ravnica Remastered.

This list is provided in no particular order. The idea here isn't to say which of these is the best, but rather to showcase some really cool Commanders and what makes them so awesome. Each one has their own merits, and I'm not here to suggest any is better than the others. Each of them, however, makes for a great commander and are worth putting in the time. There's a lot to go through, so let's not waste any time and dive on in!

Bruvac the Grandiloquent

Bruvac the Grandiloquent

Mill is super tough in the context of Commander. Unfortunately, Commander has the tendency to utilize the graveyard as a second hand. As such, do you really want to be trying to mill opponents and give them an easier way to achieve their goals? Sometimes it's worth it when you can mill out in large enough quantities. Bruvac the Grandiloquent helps you achieve those lofty goals, turning many of your mill spells into truly dangerous tools. Alongside cards like Maddening Cacophony and Traumatize, it's a one-shot KO on any single opponent unless they happen to have something like, say, Kozilek, Butcher of Truth somewhere in their deck.

Even without those cards, you can still make a strong showing out of utilizing smaller mill effects. Archive Trap suddenly takes out a quarter of an opponent's deck. Ruin Crabs and Hedron Crabs each take out six cards for simply playing lands. And, of course, if you're playing Bruvac you're probably playing some number of Persistent Petitioners. If you can get three copies of the Petitioners onto the field alongside Bruvac, you can mill 24 cards in a single shot! The more you have, the easier it gets to absolutely take down opponents quickly, turning a largely ignored strategy into one that commands your respect.

Ilharg, the Raze-Boar

Ilharg, the Raze-Boar

I remember back in 1999 when I opened a copy of Scrye magazine and saw a picture of Sneak Attack staring back at me. The iconic Urza's Saga enchantment has seen tremendous amounts of play over the years in a variety of formats and methods of play. What makes it so great is how you can cheat out big creatures for a minimal investment, often wiping out opponents in no time flat. It's so potent there's even a beloved Legacy deck named in part after it: Sneak and Show!

Ilharg is more or less this but in the command zone as opposed to on an enchantment. The difference here, though, is that you can only do it once per turn as opposed to doing it repeatedly like with Sneak Attack. This is, however, offset by the fact that rather than sacrificing the creature at the end of your turn, it lets you bounce it back to your hand instead. This allows you to repeatedly take advantage of monstrous creatures like the Eldrazi titans or else just something with a stellar ETB ability you'd like to use over and over again. With so many options at your disposal, Ilharg is the commander that keeps on giving.

Karlov of the Ghost Council

Karlov of the Ghost Council

You know what's something a lot of players - particularly new ones - really like? Life gain! Unfortunately, it also happens to be a strategy that gets hammered out of those players' brains pretty fast since life gain alone won't get you very far. That's quite a different story when you're playing with Karlov of the Ghost Council.

On his own, Karlov doesn't seem like much. You build a life gain deck and that's your core strategy, which as mentioned before, doesn't do a lot on its own. If you can find ways to take advantage of that with, say, Sanguine Bond it can do some pretty gross things. There's also a lot of Soul Warden-style abilities in White and Black that can make you gain a ridiculous amount of life fast. Life gain on its own isn't much, but when the amount is large enough, it starts to noticeably matter. Oh, yeah, and you also end up with a monstrous creature from your command zone that's capable of nuking creatures left and right as well. A deceptively simple build around that will absolutely tear up your local Commander tables.

Lazav, the Multifarious

Lazav, the Multifarious

Cloning stuff rocks and has proved to be a tremendously popular aspect of Magic since its very inception. Lazav, the Multifarious takes this to an extreme, allowing you to turn into whatever creature you'd like - provided of course that they're in your graveyard first. While it's probably not best to put all of your eggs into one basket with Lazav by way of self-mill, you can focus on a solid suite of creatures to utilize on the battlefield and then copy with Lazav later on once they hit the bin.

There's some really cool ways you can utilize this as well. You'll notice how Lazav's activated ability doesn't require you to use it at sorcery speed. That means you could give him some form of evasion, make sure he's unblocked, and then activate him again for a sweet damage dealing triggered ability. Cards like Nightveil Specter, Shadowmage Infiltrator, or even the real prize of Phage the Untouchable can really land some serious value. If not one of those, then perhaps go for something monstrous like a Consuming Aberration or Cruel Somnophage instead.

Niv-Mizzet, Parun (and Niv-Mizzet, the Firemind)

Niv-Mizzet, Parun
Niv-Mizzet, the Firemind

Putting in Niv-Mizzet, the Firemind feels like cheating here, since it's only a promo for the set and not in the actual set at all - even among the collector booster exclusives. However, when you put it alongside the version of this ego maniac dragon that's actually in the set - Niv-Mizzet, Parun - it becomes hard to mention one without the other. Both cards play very similarly to one another dealing damage with card draw while simultaneously giving you ways to draw cards off of each one on their own.

While it's hard not to see Niv-Mizzet, Parun as anything but the superior card, both could easily be swapped for the face card of an otherwise identical 98 cards and be great. They each provide really stellar uses for card draw effects, utilizing a spells-matter strategy, and even the classic going infinite with Curiosity play. Both cards have years of casual and competitive pedigree alike and should absolutely be experienced by everyone at least once. Give it a shot and make your friends hate you all the way as you shut down everything they try to do.

Rakdos, Lord of Riots

Rakdos, Lord of Riots

I remember when Return to Ravnica was getting previewed and how everyone absolutely lost their minds when they saw Rakdos, Lord of Riots for the first time. To start, he's a 6/6 flying trampler for 4 mana with next to no drawbacks. On top of that, the more damage you get to deal to opponents, the cheaper you can put creatures down on the board! This had all the makings of a Commander slam dunk, and players couldn't wait to get their hands on him.

Today this iteration of Rakdos still ranks fairly highly among commanders, holding the 121 overall spot currently on EDHREC.com. The appeal here has only grown with time, as there's been more ways to easily ping opponents as well as plenty more creatures to abuse with lowered mana costs. Thankfully, Rakdos is the kind of commander where you can build a deck around him in a whole variety of ways, which is great for tending to a lot of different players and playstyles. This new printing - and downshifted from mythic, no less - is sure to get some people interested in building around him for those who never got the opportunity to experience him in the past, and I can't recommend it highly enough myself!

Savra, Queen of the Golgari

Savra, Queen of the Golgari

You really haven't lived until you've gotten stuck in a Savra lock. Seriously, when it comes to unsuspectingly gross commanders, Savra probably takes the cake. Part of why she looks so innocuous is the life payment aspect, as well as a lack of dedicated sacrifice outlet on her own. In reality, though, there's plenty of those to go around and - more importantly - there's lots of ways to get creatures back over and over again. For example, let's say you attack with a creature, then sacrifice it. You can then utilize a Phyrexian Altar and some extra mana and go nuts by repeatedly sacrificing a Bloodsoaked Champion. Even just a couple sacrifices can potentially devastate opposing boardstates!

The life loss can be mitigated in several ways too. You can use simple solutions like Essence Warden and other life gain effects, or take a more costly approach on the back of something like Painter's Servant. There's also the good old-fashioned method of utilizing multicolored cards that you can easily bring back, such as Shambling Shell and Grave-Shell Scarab. Both of them even sacrifice themselves as well! You can fall back on cards like Tortured Existence to really get the ball rolling, making Savra a shockingly strong non-Blue control option!

Tajic, Legion's Edge

Tajic, Legion's Edge

Do you like attacking? Perhaps you just want to throw all sense of strategy out the window and go the beating face route instead? Then do I have a commander for you! Tajic, Legion's Edge is an awesome beater that often proves quite hard to kill. While not quite as indestructible as his original Dragon's Maze version of Tajic, Blade of the Legion, it's tough not being able to use burn to deal with him while in battle, he gets first strike to deal with pesky blockers. Not to mention this is Commander, where you get all manner of options to pump him up - allowing you to better utilize his mentor ability in the process. It's about as back to basics as it gets here, but sometimes that's all you really need!

Teysa, Orzhov Scion

Teysa, Orzhov Scion

In the early Commander days, Teysa was a really slick option to stick into the command zone. Doing some sacrificing shenanigans, making a bunch of tokens, and using them in tandem to blow stuff up really got players excited. There were even players figuring out ways in which you could utilize this to make her go infinite and wipe out entire boards! It's been nearly eighteen years since we first saw her and times have changed quite a bit. Is she still good enough now?

Turns out, the answer is yes! Teysa has only gotten better over the years thanks to improvements in both sacrificial strategies and token generation. Nowadays you don't just get to sacrifice to blow stuff up and make a few tokens. You also get things like Blood Artist effects in the mix to not only whittle away at board states, but life totals as well! Additionally, you have access to way more means of token doubling thanks to the likes of Anointed Procession and Mondrak, Glory Dominus. That's just the tip of the iceberg as far as modern innovations go, so I'd encourage you to pick up a copy of this Teysa and see what craziness you can get up to!

Tolsimir Wolfblood

Tolsimir Wolfblood

For Christmas 2005, my parents gave me a preconstructed deck from Ravnica: City of Guilds featuring the Selesnya Conclave. In it was a copy of the guild champion Tolsimir Wolfblood. I fell in love pretty quickly and I have to say: if you've never used him, you're missing out.

Tolsimir reads simple and plays even simpler. All your creatures get bigger and oh yeah, you also get to make a cool wolf token repeatedly as well. This is great for anyone who loves anthem-focused decks (namely Timmys/Tammys) as well as token decks that the Selesnya are known for. You could do the actual guild thing for a great time, or frankly even just smash a bunch of random cards you might fish out of your collection and have a blast. That's the added benefit of playing a deck with no massive build-around strategy is that you can kind of do it however you want, and no matter how you do it, it's sure to be fun with Tolsimir.

Paige Smith

Twitter: @TheMaverickGal

Twitch: twitch.tv/themaverickgirl

YouTube: TheMaverickGal

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