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Power Drafting - For Red or Blue

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With the Scars of Mirrodin prerelease coming up, soon we won't be drafting Magic 2011 anymore. So it's time for a last look. Hopefully, the lessons we learn from drafting M11 can be used when power drafting Scars and other sets. Let's start with my last M11 power rankings. If I was picking first pick, first pack, this would be my order of preference for non-rares:

Final M11 Power Rankings

  1. Crystal Ball - It doesn't affect the board and even after you invest four mana into it, it doesn't even draw you any cards. Yet if you play it in M11 Limited as much as I do, I'm convinced you'll see what a game-breaker Crystal Ball is no matter what colors you play. It's incredibly powerful to make sure you draw something useful every turn for the rest of the game. So often you find yourself in the position of desperately hoping to draw land or to draw useful spells and this card makes it happen, turn after turn.
  2. Fireball
  3. Mind Control
  4. Air Servant
  5. Serra Angel
  6. Lightning Bolt
  7. Blinding Mage
  8. Doom Blade
  9. Foresee
  10. Prodigal Pyromancer - Can win M11 games almost singlehandedly. Can pretty much shut down entire decks.
  11. Chandra's Outrage
  12. Aether Adept
  13. Pacifism
  14. Quag Sickness
  15. Assassinate
  16. Water Servant
  17. Cudgel Troll - Amazing four drop that continues to drop, because of my reluctance to draft Green in M11.
  18. Azure Drake - Stops every common flyer (four mana or less) in M11, plus almost every ground dude too. All this and it attacks in the air!
  19. Garruk's Packleader
  20. Augury Owl - Trades with many good two drops and sets you up for a smooth early game.
  21. Jace's Ingenuity
  22. Gargoyle Sentinel - Super efficient colorblind blocker and attacker.
  23. Juggernaut
  24. Stormfront Pegasus
  25. Acidic Slime - Makes it back onto the list, even though it's five mana and Green. I've lost too many games to having a key land or enchantment blown up, not to mention Gargoyle Sentinels.

Rada and I decided to do an M11 draft using this list as a reference and planning on drafting either Red or Blue and not drafting Blue/Green:

Pack 1 - Pick 1

Infantry Veteran

Fog

Lava Axe

Safe Passage

Sleep

Disentomb

Mountain

Demolish

Leyline of Sanctity

Liliana's Specter

Rotting Legion

Garruk's Packleader

Viscera Seer

Volcanic Strength

Call to Mind

If we're just taking the best card, we take the Packleader. Since we're only willing to draft Green with Red and we don't have any Red cards yet, there is a concern it would be a wasted pick. Sleep and Lava Axe are the best cards in my favorite colors, but they're both situational enough that they don't always make the cut, even when playing those colors. Specter is good in both Red/Black and Blue/Black, while always making the cut, so it's the pick. If you like Green, I can totally understand taking the Packleader, however.

Pack 1 - Pick 2

Tome Scour

Holy Strength

Prized Unicorn

Berserkers of Blood Ridge

Island

Ornithopter

Harbor Serpent

Mana Leak

Primal Cocoon

Greater Basilisk

Inspired Charge

Pyroclasm

Terramorphic Expanse

Child of Night

Mana Leak, Terramorphic Expanse and Pyroclasm are attractive, but Child of Night is one of the best two drops in any Black deck and we already have a Black card, so we keep cutting Black.

Pack 1 - Pick 3

Elite Vanguard

Plains

Bog Raiders

Excommunicate

Berserkers of Blood Ridge

Thunder Strike

Leyline of Sanctity

Merfolk Spy

Sacred Wolf

Back to Nature

Cloud Crusader

Terramorphic Expanse

Child of Night

This pick is mainly about my unwillingness to draft Black/White. Rada has had some success with it, but I'm not happy with the way those colors synergize.

Pack 1 - Pick 4

Prodigal Pyromancer

Plains

Rise from the Grave

Act of Treason

Jace's Erasure

Arc Runner

Tireless Missionaries

Liliana's Caress

Blood Tithe

Captivating Vampire

Naturalize

Goblin Balloon Brigade

Rada advocates the Vampire to go with our first three picks, but I love the Pyromancer and Red/Black. Also, getting him fourth pick might even be a signal that Red is available in our seat.

Pack 1 - Pick 5

Goldenglow Moth

Canyon Minotaur

Disentomb

Swamp

Mountain (FOIL)

Demolish

Spined Wurm

Warlord's Axe

Inspired Charge

Kraken's Eye

Child of Night

There is nothing super exciting here. A good two drop is more compelling than a decent four drop like the Minotaur. After three straight packs without a playable Blue card, it looks pretty clear we're going Red/Black, not Blue/Black.

Pack 1 - Pick 6

Palace Guard

Fiery Hellhound

Forest

Goblin Tunneler

Phantom Beast

Chandra's Spitfire

Hunters' Feast

Brindle Boar

Incite

Yavimaya Wurm

Seems pretty clear at this point that we're in a good seat for Red/Green, but given that we've been cutting Black and passing Green, we're sticking with Red/Black. The main point of concern is we've had six picks and by far the most exciting card we've acquired is the Pyromancer.

Pack 1 - Pick 7

Tome Scour

Holy Strength

Plains

Goblin Tunneler

Thunder Strike

Leyline of Anticipation

Brindle Boar

Incite

Angel's Feather

Another weak pack, but happy the best card is in our colors.

Pack 1 - Pick 8

Cloud Elemental

Giant Spider

Berserkers of Blood Ridge

Ornithopter

Siege Mastodon

Forest

Garruk's Companion

Diminish

As much as I dislike Green in M11, it looks like we're paying for not drafting Red/Green. This pack has better cards than any pack we've seen yet, must have been a great pack to open. I rarely play Berserkers in the main deck, so sadly this pick is mainly about cutting off Red. I'm really surprised to see two good Blue cards here.

Pack 1 - Pick 9

Fog

Lava Axe

Disentomb

Mountain

Demolish

Leyline of Sanctity

Viscera Seer

Happy to get an Axe here.

Pack 1 - Pick 10

Tome Scour

Prized Unicorn

Berserkers of Blood Ridge

Island

Ornithopter

Primal Cocoon

Cutting Red and still kind of wishing we were in Green.

Pack 1 - Pick 11

Plains

Thunder Strike

Leyline of Sanctity

Merfolk Spy

Back to Nature

Solid eleventh pick before the pack dries up.

Pack 2 - Pick 1

Giant Growth

Goblin Piker

Safe Passage

Island

Solemn Offering

Bloodthrone Vampire

Harbor Serpent

Primal Cocoon

Water Servant

Bloodcrazed Goblin

Leyline of the Void

Roc Egg

Garruk's Packleader

Augury Owl

Terramorphic Expanse

We're staying patient, waiting for our careful cutting of Red/Black to pay off. I kind of wish were taking Water Servant or Packleader.

Pack 2 - Pick 2

Foresee

Unholy Strength

Forest

Nature's Spiral

Palace Guard

Solemn Offering

Wild Evocation

Spined Wurm

Harbor Serpent

Hunters' Feast

Crystal Ball

Nightwing Shade

Manic Vandal

Goblin Balloon Brigade

Our draft just got lots better. This is my first smile since drafting the Pyromancer.

Pack 2 - Pick 3

Azure Drake

Giant Spider

Mountain

Acidic Slime

Stormfront Pegasus

Deathmark

Barony Vampire

AEther Adept

Sacred Wolf

Rotting Legion

Manic Vandal

Assault Griffin

Wurm's Tooth

This pack doesn't reflect our work cutting Red and Black. Rada inquires if it's too late to get into Blue.

Pack 2 - Pick 4

Cancel

Palace Guard

Plains

Voltaic Key

Preordain

Liliana's Caress

Incite

Warlord's Axe

Dryad's Favor

Augury Owl

Mighty Leap

Goblin Balloon Brigade

There is still nothing playable in Red or Black. We take the best available card, just in case we are forced to change one of our colors.

Pack 2 - Pick 5

Island

Excommunicate

Cudgel Troll

Thunder Strike

Wall of Vines

Stabbing Pain

Pyretic Ritual

Inspired Charge

Yavimaya Wurm

Wurm's Tooth

Child of Night

Cudgel Troll is further proof we should be in Green, kind of surprised the player to our left apparently isn't in Green. Maybe they have been reading this column.

Pack 2 - Pick 6

Giant Growth

Giant Spider

Goldenglow Moth

Howling Banshee

Swamp

Demolish

Wall of Vines

Rotting Legion

Armored Cancrix

Viscera Seer

Howling Banshee is a pretty exciting sixth pick.

Pack 2 - Pick 7

Unholy Strength

Mountain

Celestial Purge

Palace Guard

Hunters' Feast

Dryad's Favor

Manic Vandal

Demon's Horn

Goblin Balloon Brigade

Apparently Blue was just a mirage. Manic Vandal is probably the best card in any color this pack.

Pack 2 - Pick 8

Diabolic Tutor

Island

Goldenglow Moth

Disentomb

Demolish

Wall of Vines

Rotting Legion

Hornet Sting

Solid eighth pick.

Pack 2 - Pick 9

Safe Passage

Island

Solemn Offering

Bloodthrone Vampire

Primal Cocoon

Bloodcrazed Goblin

Leyline of the Void

A fine ninth pick, but sadly the pack doesn't offer us anything after this pick.

Pack 3 - Pick 1

Foresee

Runeclaw Bear

Fiery Hellhound

Whispersilk Cloak

Magma Phoenix

Forest

Jace's Erasure

Goblin Tunneler

Bloodthrone Vampire

Earth Servant

Tireless Missionaries

Quag Sickness

Plummet

Mind Control

Diminish

Finally, we get a solid first pick. Rada suggests we might want something more resembling a bomb, like Mind Control or Magma Phoenix. I feel the Blue ship has sailed and not only do I not like the Phoenix as much as Rada, I think our base black deck is desperate for some removal.

Pack 3 - Pick 2

Diabolic Tutor

Gravedigger

Runeclaw Bear

Duress

Protean Hydra

Swamp

Ancient Hellkite

Arc Runner

Tireless Missionaries

Roc Egg

Plummet

Diminish

Vulshok Berserker

Goblin Balloon Brigade

Perhaps our draft is going poorly enough we should gamble on the Hellkite, but we stick to our normal preferences.

Pack 3 - Pick 3

Infantry Veteran

Fog

Fling

Lava Axe

Plains

Cultivate

Liliana's Specter

Merfolk Spy

Stabbing Pain

Reassembling Skeleton

Volcanic Strength

Redirect

Angel's Feather

Tough pick over Fling and the Skeleton, but at least Rada and I are in agreement.

Pack 3 - Pick 4

Fog

Silvercoat Lion

Fling

Mountain

Lava Axe

Rise from the Grave

Mass Polymorph

Cultivate

Merfolk Spy

Stabbing Pain

Volcanic Strength

Demon's Horn

At least things are going better than the first two packs.

Pack 3 - Pick 5

Silvercoat Lion

Gravedigger

Wild Griffin

Negate

Canyon Minotaur

Mountain

Spined Wurm

Ajani's Pridemate

Chandra's Outrage

Volcanic Strength

Demon's Horn

I've never been so excited to get a fifth pick Outrage. Perhaps it's not too late for this draft to turn around.

Pack 3 - Pick 6

Swamp

Goldenglow Moth

Ancient Hellkite

Wall of Vines

Combust

Phantom Beast

Inspired Charge

Armored Cancrix

Yavimaya Wurm

Viscera Seer

We feel better about passing the last Hellkite now, since we don't really want two seven drops.

Pack 3 - Pick 7

Holy Strength

Duskdale Wurm

Prized Unicorn

Berserkers of Blood Ridge

Forest

Earth Servant

Bloodcrazed Goblin

Plummet

Traumatize

This is a solid pick at seven that will probably make the cut.

Pack 3 - Pick 8

Unholy Strength

Forest

Duskdale Wurm

Nature's Spiral

Hunters' Feast

Blood Tithe

Manic Vandal

Naturalize

Vandal is the best available card in our colors.

Pack 3 - Pick 9

Runeclaw Bear

Fiery Hellhound

Forest

Jace's Erasure

Goblin Tunneler

Earth Servant

Plummet

This is further evidence that this pack is better for us than the first two. Hellhound is exciting at nine.

Pack 3 - Pick 10

Duress

Swamp

Arc Runner

Tireless Missionaries

Plummet

Goblin Balloon Brigade

I rarely play the Runner except in mono-red, but I hate Duress in Limited.

Pack 3 - Pick 11

Fog

Plains

Merfolk Spy

Volcanic Strength

Angel's Feather

We're always on the lookout for a solid sideboard card.

Pack 3 - Pick 12

Fog

Mountain

Merfolk Spy

Demon's Horn

Probably a meaningless pack.

Pack 3 - Pick 13

Canyon Minotaur

Mountain

Demon's Horn

The draft ends on a good note with a terrific 13th pick, for a spot in our curve that we needed some help.

This is the deck we played:

[cardlist]

[Lands]

8 Swamp

8 Mountain

1 Terramorphic Expanse

[/Lands]

[Creatures]

1 Canyon Minotaur

1 Fiery Hellhound

1 Earth Servant

1 Ancient Hellkite

2 Liliana's Specter

1 Gravedigger

4 Child of Night

1 Prodigal Pyromancer

1 Chandra's Spitfire

1 Howling Banshee

1 Bloodthrone Vampire

[/Creatures]

[Spells]

1 Chandra's Outrage

1 Rise from the Grave

1 Quag Sickness

2 Thunder Strike

1 Crystal Ball

1 Barony Vampire

1 Diabolic Tutor

[/Spells]

[/cardlist]

So the deck ended up light on bombs and light on removal (at least for Red/Black.) We did end up with a decent mana curve, some card advantage, good flying for Red/Black and a pretty solid late game. This was enough for Rada to win the first round, but in round two games one and three involved double mulligans and that was too much to overcome.

One might say this was a case of my power drafting preferences getting me in trouble because we didn't draft Green. However, if I had followed my own power rankings, we would have picked the Packleader first overall and probably had an excellent Red/Green deck. I've enjoyed drafting M11, but now I'm ready for some new surprises. I'm looking forward to the Scars prerelease and to exploring with you what the best way to power draft Scars will be.

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