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Zendikar Spoiler Wrap-Up (9/13/09)

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My, my, my the spoiler season just keeps on rolling!  Zendikar's spoiler schedule looks to be a bit more consistent than M10's was with a handful of new cards revealed almost every day.  With so much new content it's tough to wrap your head around everything that's been revealed so far!  That's where our spoiler wrap-ups come in.  I'll go though some of the cards that have been revealed over the past couple of weeks and give you my unvarnished take on what each one means for your decks and Magic as a whole.  So sit back, relax and prepare to be spoiled silly.

Nissa Revane

Planeswalkers are always some of the most anticipated cards in any set.  Nissa Revane's visage has been known to us for some time now so the anticipation was heightened even more so!  Many assumed she would be B/G because of both the art and her placement in Duels of the Planeswalkers.  But the more we saw of Zendikar the more most of us realized she would be a green elf through and through.  Nissa is the first tribal planeswalker.  Until now, planeswalkers have embodied their color and their abilities have usually been mirrors of actual cards of the same color.  I think the idea is that any planeswalker should be exciting to any player pulling it out of a pack.  I'm not sure how it is in every meta but most everyone in my 5-man games has an elf deck.  Particularly now with Elvish Archdruid in the mix.  Nissa is a great substitution for the Elf power cards we're losing as Lorwyn rotates out.  Losing a few elves?  How about a tribal Elf planeswalker as a replacement?  Her first ability is great, her second ability is always useful and her final ability wins the game.  What more could you ask for you say?  A bit more loyalty wouldn't hurt.  That final ability, while earth shatteringly great, will probably never be played.  But the fact that you're going up every turn ensures that at least you won't be responsible for her death.  The final ability reminds me a bit of Elspeth or Ajani Vengeant's in that its probably never going to be played unless some very special circumstances present themselves.  All around a great planeswalker for it's niche.

Gatekeeper of MalakirOne of my favorite cards to sideboard is Cruel Edict.  So many creatures have protection and/or shroud now-a-days that forcing an opponent to sacrifice a creature might just be the only way of getting that giant angel off the table.  I am also a big fan of the underrated Shriekmaw.  Two for one deals are always a plus but destroying creatures on your way in is just great.  I can't imagine many situations in which you wouldn't pay the kicker with this guy.  If there weren't any creatures on the table I'd simply wait to play him.  So to me, he's basically a BBB black 2/2 that destroys a creature WIETB.  This could easily replace Black Knight in any deck as far as I'm concerned.  In limited, the two for one creature killer is a powerhouse.  Three mana is no problem in that format and creature spam is what its almost always about.  Oh, and did I mention he's a vampire?


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Now to the other end of the weenie spectrum - White.  For all intents and purpposes the Devout Lightcaster is just a white version of Gatekeeper of Malakir.  Though harder to obtain with its rare standing, it'll get the job done in much the same way as GoM.  The difference is that you'll need to be playing someone who is playing black as opposed to GoM's color neutrality.  For everyday utility I think I prefer the Gatekeeper.  Wizards has been getting more and more specific with their haterade flavors.  From "Destroy Target Angel" to "Protection from Demons and Dragons" we're sure seeing cards get specific on who they like and who they hate tribally.  For sideboard devastation to anyone who dares play black,  I'd go with Devout Lightcaster and an Armored Ascension.  Sorry black, she's just gotta hate.


Crypt of Agadeem

Zendikar is all about land.  But not just the gorgeous full art basic lands, Zendikar offers a stack of new and interesting non-basic lands as well.  Though not all of them have been revealed yet, if Crypt of Agadeem is any indication of the quality we can expect from them, I'm excited.  It comes into play tapped but this land can get bonkers late game.  Of course, you're probably going to have to build around it for maximum effect but a quick, creature sacrificing black deck can make this land work easily.  Its also great mid game when you'll just naturally have 5 or 6 black creatures in your graveyard.  I differently see this as more of a combo piece where you're trying to get Sorin Markov out early or hit someone with a massive Consume Spirit in limited.  All in all a decent land that is useful in several different scenarios.  I'm excited to see what the other four colors offer.


This was the card we've all been waiting to see.  We knew it was coming but we just wanted to be 100% sure that there would be a way to get more than one land out per turn in Zendikar.  At 4 CMC it's not something you're just going to throw around willy nilly.  You'll only want to play her if you're really going to benefit from the extra land (and hopefully landfall).  Its definitely a combo piece that works extraordinarily well in limited with cards like Ragining Batholiths and Woodcrusher Batholith.  Its also a great deck thinner to boot.  I wouldn't count on this as a traditional "mana accelerator".  Its not going to be out there until turn three or four and might not even be applicable depending on your hand and the top of your deck.  I'd stick with Lanowar Elves, Overgrowths and Garruk Wildspeaker for keeping the mana flowing.  But in a landfall deck or as another possible combo piece this is a great card within the Zendikar block.  I would like to see the other colors have the ability to play additional lands as well to take advantage of the landfall ability.  But you can now put a big checkmark net to green for it's ability to land spam in Standard.

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I love this card.  The price is a bit over the normal price [CMC=(P+T)/2] for a creature but some creatures are more like enchantments when their abilities are this game changing.  Not playing any planeswalkers?  Want to make sure no one else can either?  Plop this puppy out there and name planeswalker every turn.  Same thing goes with enchantments or artifacts.  Most white weenie decks are rolling 90% creatures so you can clear the board of enchantments, planeswalkers or artifacts.  Got your setup already and your opponent seems to be having mana issues?  Start sacrificing lands and make it even harder.  You can even strategically go for the land sac if you know theyre trying to play planar cleansing or some other big bomb next turn.  Sometimes its easy to see these things coming.  I love the old school white Balance flavor this card gives off also.  A nice touch for a very useful card.

Sphinx of Lost Truths

Poor Mulldrifter.  It seems like only yesterday you were my new favorite card out of Lorwyn.  All that power at a common rarity.   Spinx of Lost Truths is a generous attempt at replacing the mighty Mulldrifter but alas, the beauty of that card was that you could play it for three mana if needed.  Granted, Spinx of Lost Truths is a much better 5 drop and still very likely will see play.  But seven mana is just too much more over the going rate of three mana for two loot.  Of course the deal is a bit better because you also get the 3/5 flier but nevertheless.   Perhaps Zendikar will allow blue some ability to mana accelerate but we can't say for sure at this point.   Drawing and then choosing which cards to discard is a vastly underrated ability.  Anyone who has played in any self respecting M10 draft knows the power of the Merfolk Looter.  Digging through your deck and choosing what is in your hand for that particular moment can't be underestimated. SoLT is great in limited, decent in standard but would really shine if blue is somehow allowed to mana accelerate so that you're not forced to wait until turn eight to play this guy for maximum effect.

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Thats all for now folks!  There were several other spoilers revealed since last week that I recommend checking out.  The above were just the ones I thought were most interesting and least like the other cards we've already discussed (lands, traps, quests and such).  Expect more spoiler reviews as more of Zendikar is revealed.  We should have the full spoiler list from wizards up the weekend before the prerelease at the very latest.  Though, lately, the cards seem to make their way onto the net much sooner than that.  So stick around and feel free to comment with your own opinions.

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Last Minute Update:  Here are the cards that were revealed just last night!

Turntimber Ranger

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