ASL Starter Kit 2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit 1 you will be plesantly surprised to find how easy it is to spot the new rules ASLSK2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK1 and get right to the new rules!
What does ASLSK2 add? GUNS! Artillery pieces. Anti-tank guns. The famous and deadly German ''88''. Mortars and bazookas! ASLSK2 adds the ''to hit'' procedure to the foundation you learned in ASLSK1. And if you didn't get ASLSK1? There are two ''infantry only'' scenarios to get you up to speed!
This answers the inevitable question we get with the Starter Kit concept. Do I need ASLSK2 if I have ASLSK1? The Starter Kits are self contained. Each has everything you need to play what's in the box, with the higher numbers adding to the ASL knowledge you'll have from playing previous Starter Kits. We do not anticipate changing what you've learned from prior Starter Kits (for example, ASLSK2 adds about 4 pages of rules to the base built by ASLSK1). A better question would be ''Do I need ASLSK1 if I buy ASLSK2?''. The short answer is a resounding no! You can dive right in with ASLSK2. But if you do, and you like the game, ASLSK1 adds more boards and scenarios (infantry only) for you to enjoy. We know it's a little confusing, we hope this clears it up a bit.
- 2 8x22 Geomorphic Maps (w and x) for the ASL System
1 full Countersheet of 1/2'' counters
1 half Countersheet of 5/8'' counters
8 scenarios printed on 4 individual cardstock sheets
2 quick reference charts
1 20-page rules booklet