Phantom Leader places you in command of a US Air Force or US Navy Tactical Fighter squadron in Vietnam between 1964 and 1972. You must not only destroy the targets but you must also balance the delicate political repercussions of your attacks. If you strike too hard, your air offensive might be put on hold, strike to light, and you'll be blamed for losing the war.
Welcome to the Vietnam Air War!
Each of the campaigns can be played with either an Air Force or Navy squadron. The targets assigned to each service are different and change the complexion of the campaigns. Each campaign can be played with three different durations of: Skirmish, Conflict, or War.
Each of your pilots has their own skills. Selecting the right pilots and weapons for a mission is vital to its success.
Every target has a Political value. If you destroy it, you move the Political counter to the right a number of spaces equal to its value. As the counter gets moved to the right, your future target choices are reduced to those that are less politically sensitive. Which target you choose not to attack is also important. You get to move the Political counter to the left a number of spaces equal its Political value.
This means that while you might like to flatten a big enemy target and rack up the victory points, it might be better for you to choose a pointless target and move the Political counter in your favor instead.
Each mission takes roughly 30 minutes to set-up, plan, and resolve.
- 330 Full color Cards
Full Color Rulebook
176 Full Color 5/8" counters
8 Full Color Campaign Sheets
1 11"x17" Full Color Mounted Tactical Display
2 Full Color Sheets
1 Ten-sided die
1 Full Color Player Log