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Pathfinder: The Book of Familiars

Pathfinder: The Book of Familiars

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Troll Lord Games launches its first Pathfinder book! The Book of Familiars.

Taleriean lay upon the steps, pinned with arrows. Balo's headlong rush ended in death. Now Eurich stood alone upon the steps . . . not quite alone, for with him stood Bonecrush, his animal companion, his familiar. Emboldened he fell upon the orcs in the mad rush of glorious combat!

Familiars for All Classes!

Herein we expand the horizons of familiars and have a developed a fully functional, well balanced approach for each character a class to gain a familiar or animal companion. The Book of Familiars is a resource for expanding the role of familiars and animal companions in your campaign by providing an assortment of new rules and options. Using the new rules found herein, not only can characters of any class now summon familiars and animal companions. The Book of Familiars adds whole new dimensions to the classes. Rules are included for more than two hundred possible familiars - including complete statistics for more than seventy new animals and monsters. The exact nature and powers of a particular familiar depend upon the character class of the master, and the decisions you make as the player in summoning and empowering the familiar.

The Book of Familiars offers a whole new venue for players to expand their existing games and add unheard of dimensions to any class. Within these pages carefully balanced rules allow players to acquire familiars for any character class they play. Rogues, Fighters, Clerics, and Druids all have the opportunity to acquire a familiar or animal companion. Paladins are treated in great detail with rules on heroic, intelligent weaponry, spirit familiars and more. Bards can become acquainted and companions with the Muse that gives them the gift of song and so much more. All classes are treated carefully for game balance. Rangers, Barbarians, Monks, Sorcerers and Wizards are all treated in this Book of Familiars.
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TLG1910

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