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Salem

Salem

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The year is 1692. In an atmosphere of pessimism and charged paranoia, the residents of Salem quickly discovered that they could find Hell all around them.

Salem incites the atmosphere of paranoia that held the village of Salem captive. Each player controls six residents of Salem, three of whom are witches. Game play is simple: try to rid the village of witches and keep the identities of your own residents secret.

The game plays over the course of four rounds representing the four months (June-September 1692) in which the hysteria was at its height. Each round has two parts: a Witch Hunt and a Witch Trial, followed by hangings (the dates of which correspond to the four actual hangings that took place in Salem that year). During the Witch Hunt, players send residents to jail and provide alibis for their own jailed citizens. At the end of each round all jailed citizens stand trial. Players then collectively decide who is hanged and who is spared. The player who is most successful at discerning witches from villagers wins!

In an atmosphere of pessimism and charged paranoia the citizens of Salem are at the mercy of demons. What began as a devout Puritan community devolved in a matter of months into a people torn apart by fear, lies, and fanatical orthodoxy. The residents of Salem quickly discovered that they could find Hell all around them.
Contents:
  • 1 Game Board
  • 5 Victory Point markers
  • 5 Horses
  • 5 Income markers
  • 10 Progress markers
  • 5 Turn Order markers
  • 35 Trackers
  • 35 Traders
  • 10 Bridges
  • 10 Trading posts
  • 10 Tea houses
  • 35 - 100 / 0 Markers
  • 1 Round marker
  • 1 Province Inspector
  • 14 Presents
  • 53 Coins
  • 1 Rule book

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