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Doctor Who: Roleplaying Game Core Rules

Doctor Who: Roleplaying Game Core Rules

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Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Queen Elizabeth I (and maybe marry her!), discover the secrets under the Tower of London, watch the Moon landing (from the Moon!) or travel into the far future as humanity spreads to the stars. Where would you go?

Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world's longest-running science fiction show on TV: the BBC's Doctor Who.

In it you take on the role of the Doctor (any one of his twelve incarnations!) and his companions (any one of them too - or you might make up your own one) and embark on your own adventures across time and space.

Or you might decide to make up your own Time Lord and their own companions too, and see what happens when they set off in their own TARDIS, or create a rag-tag bunch of time agents lost in time, or a UNIT base tasked with protecting their corner of the Earth.

With the Doctor Who: Adventures in Time and Space roleplaying game, the power is in your hands! You can go anywhere or anywhen in the universe. It's not going to be easy. It'll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, Weeping Angels, Cybermen, Silence, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it'll be the trip of a lifetime.

The whole of time and space is out there, full of new places to see and adventures to be had - what are you waiting for?
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SKU:
CB71125

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