The seven deadly sins have manifested into avatars that threaten to destroy the world with their army of abominations and corruption. One player will become one of the seven deadly sins, attempting to bring about the apocalypse and crush any resistance. As members of F.A.I.T.H., it's the job of the other players to fight back against the darkness and hold back the apocalypse.
Do you have what it takes to vanquish the avatars of sin and save the world? Or will you become sin itself and attempt to destroy the world instead? This is The Others: 7 Sins!
One vs. All
The Others: 7 Sins pits one player against the rest in a battle for the fate of the world. One player takes on the mantle of a Deadly Sin and attempts to move along the Apocalypse Track and kill the pesky members of F.A.I.T.H. standing in their way. The Sin Player will have an army of abominations to help them as well as a multitude of other options at their disposal.
The rest of the players play as a team of F.A.I.T.H. operatives tasked with cancelling the apocalypse and purging the avatars of sin. They will have seven characters with unique abilities they'll use to fight monsters and accomplish the objectives laid out by the story. When a character dies, they'll be replaced with one of the characters in reserve; but, if there are no replacements left, the players have failed and the Sin player wins.
The battle will be fierce. Who will come out on top?
Multiple Stories to Play through!
There isn't one way to have an apocalypse, so The Others: 7 Sins comes with multiple scenarios for players to tackle. Each scenario presents the members of F.A.I.T.H. with different challenges to overcome as they fight against the Sin Player and their army.
The city tiles are double-sided, providing more customizability for each encounter. How will a new configuration change your strategy?
Fight against the forces of darkness!
One of the cores of The Others: 7 Sins is the combat, which is resolved by a roll of the dice. While that may sound simple on the surface, there are several twists that will take players for a ride.
Chain Dice and hit harder!
When players roll dice for combat, there is a possibility they'll roll a hit symbol that lets them add another die to their roll. Players could end up chaining multiple dice, possibly swinging combat in their favor.
Engaging in combat has its dangers, but players can mitigate that by voluntarily taking on corruption for benefits. When a player takes on corruption, they'll gain bonuses for each corruption they've taken on. The benefits are many, but there are downsides as well.
Players will take wounds if monsters manage to get a hit in on them during combat. These wounds add up quickly, covering up the benefits that player would've received from gaining corruption. The more combat you engage in, the more risk there is of taking wounds. If a character takes enough wounds, they'll die and need to be replaced with a new character. The dynamic between gaining corruption and risking wounds provides players with interesting choices throughout the game.
We're cancelling the Apocalypse!
The apocalypse is nigh! Will the seven deadly sins overcome humanity and drown the world in darkness? Or will the members of F.A.I.T.H. succeed and protect the world from impending disaster? Get your copy of The Others: 7 Sins and play out your story!