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7 Wonders: Armada
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Captain Sonar
Captain Sonar
Captain Sonar
Captain Sonar
Captain Sonar
Captain Sonar
Captain Sonar
Captain Sonar
Captain Sonar
Captain Sonar

Captain Sonar

(445)
MSRP:
$44.99
 
Out of Stock
 
Limit 2 per customer.

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Product Details

What's in the Box?



Captain Sonar is packed with over three dozen high quality components!

  • 24 role sheets
  • 2 transparent radio operator sheets
  • 8 erasable marker pens
  • 2 screens
  • Rulebook



    One of the Most Exciting Games of the Year!




    "THE Game of GenCon 2016"




    'Some games speak for themselves--this one shouts for itself. It's as fun as it looks.'
    - Shut Up and Sit Down


    "I want to play it right now!"




    'Into my collection!'
    - Tom Vasel, The Dice Tower




    'From start to finish, Captain Sonar is easily one of the slickest and most wickedly clever real-time games ever devised.'
    - Space Biff

    Choose Your Role



    Be organized and communicate because a captain is nothing without his crew: the First Mate, the Radio Operator, and the Engineer.

    All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

    Five Maps Included




    Multiple maps are included with varying levels of difficulty.

    Use the option best suited for your playgroup, or try more difficult maps to increase the challenge!

    Two Modes of Play



    Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded--then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.

    Duty Calls!




    What are you waiting for? Get Captain Sonar today!

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  • Contents:
    • 2 Sets of twelve role sheets
    • 2 Transparent Radio Operator sheets
    • 8 Erasable market pens
    • 2 Screens
    • 1 Rules

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