The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop - the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop`s experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself. Scifi artist Simon Stlenhag`s paintings of Swedish 1980's suburbia, populated by fantastic machines and strange beasts, have won global acclaim. Stlenhag`s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien. Now, step into the amazing world of the Loop in Tales of the Loop, roleplaying in the '80s that never was.
* Create your unique player character - including skills, items, prides, problems, and relationships - in mere minutes.
* Explore the secrets of the Loop in two main game settings - one based on the Swedish Malaren Islands, the other on Boulder City, Nevada.
* Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.
* Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.