Main > Board Games > Commands & Colors Tricorne: The American Revolution
  • Commands & Colors Tricorne: The American Revolution
Product Details
Game System: Commands and Colors
Category: Wargames
Sub Category: American Revolutionary War
Ages: 13+
Players: 2
Play Time: 60 - 90 minutes
Designer: Richard Borg
Artist: Michael Monfront
Publisher: Compass Games
SKU: CPS1039
MSRP: $109.00
Our Price: $89.99
You Save: $19.01
Contents: * Mounted Battlefield Game Board
* 72 Double-sided Terrain Tiles
* 26 Double-sided Victory Banner counters
* 60 Command cards
* 48 Combat cards
* 5 Block and Dice Label sheets
* 2 Double-sided Summary Cards
* Rule and Scenario Booklet
* 309 Blocks
* 8 Battle dice

Commands & Colors Tricorne: The American Revolution

Compass Games

5 customer ratings


Only 4 left in stock.


MSRP: $109.00

You Save: $19.01 (17%)

Add to Cart Add to Wishlist
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a "fog of war" and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however, introduces many new game concepts, which will add historical depth and provide even the most veteran Commands & Colors player many new play experiences and challenges.

The scale of the game fluctuates, which allows players to effectively portray some of the larger American Revolution battles, as well as smaller size skirmish actions. In some scenarios, an infantry unit may represent an entire brigade, while in others a unit may only represent a few companies of soldiers. Still the linear tactics of the period, that you will need to execute to gain victory, conform remarkably well to the advantages and limitations inherent to the various American Revolution Armies of the day, and the battlefield terrain features on which they fought. To further emphasize the differences in battlefield doctrine between the British and Continental forces, each army has its own unique deck of Combat cards.

Players, that are familiar with other Commands & Colors games, will soon note that unit combat losses in a Tricorne game are typically not as great as other games covered in the Commands & Colors series. This is a direct result of the linear tactic fighting style of the armies that fought during the American Revolution. Unit morale is the main thematic focus in a Tricorne battle as it was historically. Knowing that an entire unit, that has only taken minimal losses when forced to retreat, may actually break and rout from the battlefield, will definitely keep players on the edge of their command chairs during an entire battle.

The 12 battles feature a stylized battlefield map that emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. These scenarios are a smattering of some of the better-known engagements of the American Revolution.

- Bunker Hill -17 June 1775
- Long Island (Grant's Attack) - 27 August 1776
- Long Island (British Flank March) - 27 August 1776
- Freeman's Farm - 19 September 1777
- Bemis Heights - 7 October 1777
- Bemis Heights (British Redoubts) - 7 October 1777
- Monmouth - 28 June 1778
- Camden - 16 August 1780
- Cowpens - 17 January 1781
- Guilford Courthouse - 15 March 1781
- Hobkirk's Hill - 25 April 1781
- Eutaw Springs - 8 September 1781

You qualify for free shipping for your entire purchase providing your cart has at least $100. Valid for contiguous US addresses only. Gift certificates excluded.

Your entire order will qualify for $0.99 shipping providing your cart contains only items with $0.99 shipping or free shipping. All card (CCG) and minis singles qualify. As stated above, orders over $100 will ship free even if items are marked as having $0.99 shipping. Valid for contiguous US addresses only.
People who bought this also bought:

You might also be interested in these products


Recently Viewed Items