(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.


: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.


: Level 3
Spells you cast from anywhere other than your hand cost

less to cast.