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  • Baneblade Scoundrel // Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Casting Cost:
3b
Power / Toughness:
4 / 3
Card Text:
Whenever Baneblade Scoundrel becomes blocked, creatures blocking it get -1/-1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

//

Whenever Baneclaw Marauder becomes blocked, creatures blocking it get -1/-1 until end of turn.

Whenever a creature blocking "Doomclaw Marauder" dies, its controller loses 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)



 

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