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  • Hall of Storm Giants

Hall of Storm Giants

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If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
t: Add u.
5u: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
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