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  • Hydro-Man, Fluid Felon

Hydro-Man, Fluid Felon

Casting Cost:
uu
Power / Toughness:
2 / 2
Card Text:
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.

At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "t: Add u." (He's not a creature during that time.)
Notes:
Extended Art Frame



 

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