Card Text:
At the beginning of your upkeep, choose one that hasn't been chosen -
* See the sights - Surveil 3.
* Cause trouble - Target creature gets +1/+0 and gains menace until end of turn.
* Get lost - Each player exiles a creature they control until this enchantment leaves the battlefield.
* I'm fine! Let's go again! - All modes reset and can be chosen again. You lose 5 life.
* Go to bed - Sacrifice this enchantment.