Hello happy folks and happiest of days to each of you! With Tarkir: Dragonstorm released, now's a great time for me to tell you how I rank the 16 new eligible legendary dorks from the base set (not the Commander deck legendaries since they were designed for us) line up as potential Commanders.
S Tier
S is for Super! Betor, Kin to All is a 5/7 flyer with an EOT trigger that cares about the total toughness of your stuff. If the total toughness is 10 or more, draw a card. If it's 20 or more, untap your critters. If it's 40 or more? Each of your opponents lose half their life. Strong stuff. The 4-drop Sultai 2/1 with indestructible has a combat damage trigger to exile the top X cards of an opponent's library where X is the amount of damage dealt, and then you can cast them for free if they cost X or less. So if you dealt 2 damage, you can cast any 2-drops, 1-drops, or 0 cost spells exiled in that way, like Arcane Signet. That starts to get broken with a power bumper! The Mono-black two-cost 1/3 taps for no mana at sorcery speed to sac your thing and Reanimate a bigger creature, like a Birthing Pod for your graveyard!
That's a nasty strong trio, right there.
A Tier
Now let's turn to these four A Tier ringers! The three-cost new version of the behated Commander Narset will discard your hand EOT and draw equal to the number of spells you've cast that turn, which is nasty in Storm decks and with Cantrip stuff. Or wheels! And there's no "noncreature spells" restriction there either! Shiko costs a nice five mana for a Jeskai-colored 4/5 flying Dragon with vigilance! Then on arrival you basically get a Sun Titan trigger, but you exile the target, so it's not as abusable. It can be a free spell too, not just permanents. The five-drop Teval is next, and your spells now have delve. All of them. Not just sorceries and instants. Nasty. But when you cast them in any way, not just with delve, you'll lose life equal to the mana cost. That's not bad, but delve cards really don't work as well in large quantities since you're eating through your graveyard with every cast. And that life loss hit is rough! The eight-drop Ureni is next, and that ETB will shoot any number of dorks or planeswalkers for damage equal to your land count/ In green? With it's ramp? Nasty little baby board sweeper there!
B Tier
Now let's turn to the B Tier, the largest collection of good, but not amazing, stuff. Anafenza, Unyielding Lineage is a 2/2 Grey Ogre with flash and first strike. That's not bad as far as combat tricks go. Then, when another non-token dork you have dies, you can either pump her with two counters or make a 2/2 dork. Again, not bad, but not really amazing either since she doesn't have evasion to pair along with it. She needs a sac engine and isn't in Black or Red. The 4-drop Eshki is next, with a ton of keywords from Ward 1 to trample and vigilance. At the beginning of your combat, if you've cast both a creature and non-creature, you can draw and put two counters on Eski. But that's pre-combat, which is a rough time to cast your spells. And it's only on your turn? The 3-drop Felothar rocks trample, and then when you swing or ETB with him you can sac a nonland to toss a +1/+1 counter on all of your stuff. That's great with tokens like Treasures or Warriors. But otherwise, it's a bit limited.
The four-cost Mardu colored Neriv has a great body at 4/5 with flying and then a damage doubler if a dork smashed face or dealt damage the turn they arrived. Not too dissimilar from another legend I've built around (Goro-Goro and Satoru which I just built around here in a Budget Commander brew), but that one added haste to your dorks for two mana. Taigam has flurry and copies the second spell you cast on any turn. Yay! You also exile the original spell you cast and give it suspend for four turns. Not bad, but not as great as other copy spell leaders and in just one color. The new take on Mardu's original leader Zurgo makes two tapped and attacking 1/1 sacrificial Warriors when he swings and then EOT he prevents you from having to sacrifice them! I built around him here! He can win the game by himself or with others in a go wide deck, but if he is answered your Warriors will die and then they're easily swept aside already.
C Tier
Now, let's turn to my two C Tier options! Sarkhan is next up, with an ETB that makes a Treasure if you've got a Dragon in play or in hand. Then, when a Dragon ETBs you can toss a +1/+1 counter here and he becomes a Dragon with flying until the end of the turn. It'll take a long time before Sarkhan really matters and there are better Dragon enablers are all over the block and in more colors than just Red. The Mono-Green Surrak can't be countered and has great size and evasion! Then when your dorks or creature spells on the stack are messed with, you'll draw a sweet card... but I don't think that'll protect as much as you'd like.
D Tier
Let's finish with our sole D Tier entry. Tersa has a 3/3 body with haste, and an ETB trigger to discard up to two and draw that many. Then when she swings, if there are 7 or more cards in your graveyard, exile one at random and you can cast it that turn. There are way too many asks here - she has to swing, you have to have threshold, the card is exiled, it's at random, and then you have to spend the mana too! That's just way too many things to keep her from working. This was a missed opportunity.
There we go! I hope that you enjoyed my take on a Tier List from Tarkir: Dragonstorm! What are you most wanting to run as a Commander?