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See the Truth in Oathbreaker

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The new casual format of Oathbreaker lets us brew decks around Planeswalkers, instants, and sorceries. Every game you start with a Planeswalker in the command zone along with their signature spell, which you can cast as long as your 'Walker is in play, taxed two more each time. Since this signature spell is never in your hand, we always gain maximum benefit from the Magic 2021 card See the Truth.

See the Truth

Drawing three cards for two mana is approaching Ancestral Recall levels of unfair, and by unfair I mean wonderful. The second time you cast it from the command zone it's still a perfectly reasonable Harmonize. Today we will build two aggro decks that need help refilling their hands.

First though, you may worry as I did initially that a card with this raw power will be banned in Oathbreaker. Upon further thought, it seems less oppressive than other legal cards such as The Elderspell and Drannith Magistrate. Those cards tend to make Oathbreaker games less enjoyable as they punish or prevent players from casting Planeswalkers from their command zone. In contrast, See the Truth doesn't stop your opponents from having fun.

See the Truth is also less powerful than comparable draw spells such as Thoughtcast; when it is combined with Saheeli, Sublime Artificer you can usually draw two cards for the price of a single Blue mana, multiple times a turn. Next to that card, See the Truth seems very fair, and Thoughtcast has been a top deck in the format and never been banned. I am comfortable building decks for See the Truth and am confident the sorcery will continue to be legal.

Thoughtcast
Saheeli, Sublime Artificer
Ral Zarek

You should note that See the Truth places the cards in your hand and technically won't trigger draw-card synergies, such as the ones we built around with last week's Teferi, Master of Time. Let's see what we can do with this new card that can refill your hand and doesn't come with Saheeli's deck-building requirements. We're looking to pair our high-powered signature spell with a Blue Planeswalker that has a lower power level, lower mana cost, higher survivability, and abilities other than redundant card advantage.

Ral Zarek is a zany choice. You may wonder why not go with Ral, Storm Conduit, which would allow us to double-cast our signature spell. The reasoning is twofold. First, Ral, Storm Conduit is one of the most powerful Planeswalkers in Oathbreaker. Everyone should attack him first, making resolving our signature spell less likely. Second, if you play Ral, Storm Conduit, See the Truth is not the optimal signature spell. You would be better off with a card to enable his infinite combo.

The original Ral Zarek is less threatening, and more whimsical. However, when paired with aggressive Red cards, his abilities are far scarier. Tap down blockers with his +1, while untapping more mana, and -2 him to bolt someone's face for the final life points.


Red aggro is rare in multiplayer but a potent strategy in Oathbreaker, where everyone starts out at a precarious twenty life. The main downside is that you can run out of steam, but that's not a problem when you can refill your hand with See the Truth.

We are playing blisteringly fast creatures, including Goblin Guide, Monastery Swiftspear, and even Spark Elemental. Our goal is to smash one enemy at a time, while leaving the other players alone and keeping our own life total high. For this reason, I've excluded Cube staples Sulfuric Vortex, Price of Progress, and Eidolon of the Great Revel.

Our strategy isn't so strong that we can take on the entire table at once. Be certain you're clear in your fiery intent to not make everyone nervous. Position yourself as the hero, nobly burning out the Teferi player before they can start chaining Teferi's Protection.

With a ready way to refill our hand, we don't mind sacrificing cards for power and speed. That's why we're playing two rituals in Rite of Flame and Desperate Ritual. Use them to deploy your permanents faster, such as a turn two Adamaro, First to Desire. You may be able to attack with it for as much as seven on turn three. Yes, Oathbreaker is more aggressive than Commander, and this deck takes it to the limit.

I excluded cards that require the sacrifice of lands, such as Fireblast. In Oathbreaker, you always have use for more lands, as you can keep casting your signature spell. I want to keep all my lands in play in this format, and I dislike cards like Fiery Islet.

The life lost to lands matters in Oathbreaker, even when you're playing an aggressive deck like the next one below. I admit it is also Izzet. Perhaps I should've gone a different direction, but it is true I feel neglectful not building a deck yet for The Royal Scions. Rowan and Will are a great Planeswalker team and the protagonists in a great story of The Wildered Quest. I've also wanted to build a Wizards tribal deck for so long my hair started standing on end with electrical excitement.


The Royal Scions

The Royal Scions have all the attributes we wanted to pair with See the Truth. We can even loot away the chaff from all the extra cards we draw. And we'll never run out of card flow to feed our wizardly prowess triggers.

Baral, Chief of Compliance and Goblin Electromancer will help us cast See the Truth additional times. We could even potentially copy the signature spell with Izzet Guildmage.

Cursecatcher is an interesting political card. It's puny enough that few people would want to target it with removal, but it will put a check on every other player's signature spell. You may be able to use this to your advantage, making deals, or at the least setting the table back a turn while you continue to beat down with your arcane strike force.

It is worth repeating that if you lack Snapcaster Mage you certainly don't have to spend all that money to buy one. Players who love the card should include their copy in casual decks, but otherwise it's unnecessary to spend so much on Oathbreaker. For that reason, I excluded Scalding Tarn from both decks.

Snapcaster Mage
Cephalid Constable

Cephalid Constable surprised me with its price. If you can't get it, again, don't sweat it, but it is worth mentioning because the suckered menace is at its best in this deck. The Royal Scions can pump it, as can Adeliz, the Cinder Wind. It carries the usual Oathbreaker downside in that it must attack players, not Planeswalkers, for its trigger, but in this case the power more than makes up for it.

If you lack either of these expensive cards, or any from my articles, simply swap in Heart of Kiran. It's decent to great any deck Oathbreaker deck. I always think I should include it but never do. It's well worth a dollar or two.

Heart of Kiran

I'll leave you with one final word on The Royal Scions. It is all too apt for them to Seek the Truth, as they did in Will's visions, in The Magic Mirror, and their coming-of-age adventure Into the Wilds. They needed to learn what became of their father, as well as their biological mother, for that matter. They would come to discover all this along with the most important truth, that Oko, Thief of Crowns is a bastard.

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